If you're seeing this message, it means we're having trouble loading external resources on our website.

If you're behind a web filter, please make sure that the domains *.kastatic.org and *.kasandbox.org are unblocked.

Main content

Unit: Animation

Whether it’s hand-drawn or done using a computer, animation always has the same goal: to take a series of images and play them back in a sequence. At Pixar, computers help fill in the gaps in those sequences, using mathematical functions – and you’ll get to try this too, by animating a bouncing ball.

This lesson begins with linear interpolation and builds to Bezier curves using de Casteljau's algorithm. It's great to try after you have finished the "Environment Modeling" topic. This lesson takes 30-40 minutes to complete.