Pixar in a Box
- Start here!
- Math meets artistry
- 1. Straight ahead animation
- Straight ahead animation
- 2. Linear interpolation
- Animation with linear interpolation
- 3. Bezier curves
- Animation with Bezier curves
- 4. Squash and stretch
- Squash and stretch animation with Bezier curves
- Animation 101
- Getting to know Rob Jensen
- Save your animation
- Hands-on activity: animating Luxo Jr.
How did Rob start out?
Want to join the conversation?
- Ummm... anyone else find that short film a little creepy?(12 votes)
- How old can you be to start animation?(8 votes)
- If you are wanting to do animation as a hobby, you can start as soon as you get software. If you want to be a professional animator for hire, then it depends on how quickly you can get enough experience to create a job resume.(3 votes)
I was looking right in the lens does it matter okay? How did I get to Pixar? Well, I always grew up drawing and painting my dad worked for Ibm. [so] there were computers around and I remember one [day] my brother was like hey check this out. You can kind of make pictures on the computer [I] was like whoa [that] [looks] like fun when I was a little kid my dad actually took me to ibm research where John lasseter was giving a talk about computer animation and It blew my mind And he was showing Luxo Jr.. For the first time or at least the first time to us and how he made it squish before it jumped and Follow through after it landed Yeah, I went to school studying computer science and with a certificate in visual arts although where I went the visual arts program was very Fine Arts oriented not graphic arts. So nobody taught me animation But there was a room full of computers that were sitting around doing nothing So I commandeered those and turned them into the render farm for my short film So yeah, I mean at school. I spent a lot of time learning about the math and the computer technology [behind] computer animation But it's really on the job that I learned to become an animator