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Current time:0:00Total duration:1:40

Video transcript

now that you get the basic idea let's have a little fun with it we'll start by adding another control at Pixar we call these animation variables or a VARs for short this a var scales the ball out in X and down in Y you can control the timing of this a var using the same graph editor now we can make the ball stretch on the way down and squash when it hits the ground this idea of squash and stretch is one of the key principles of animation animating the squash and stretch of an object helps us to communicate what that material is made out of remember our job as animators isn't just to move things around it's to bring them to life one way to do that is to show the characters to thought process if this ball is alive then maybe it's not just bouncing maybe it's hopping before it hops it'll squash itself down in anticipation just like luxo jr. squashes himself down before taking a hop this is some of the real magic of animation is that we can take something that's fundamentally a lifeless object and bring it to life what kind of ball do you want to animate what's it doing what's it thinking can you bring it to life you