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## Two-dimensional projectile motion

Current time:0:00Total duration:12:27

# Horizontally launched projectile

## Video transcript

- [Instructor] Let's
talk about how to handle a horizontally launched
projectile problem. These, technically speaking,
if you already know how to do projectile problems,
there is nothing new, except that there's one
aspect of these problems that people get stumped
by all of the time. So I'm gonna show you
what that is in a minute so that you don't fall into the same trap. What we mean by a horizontally
launched projectile is any object that gets launched in a completely horizontal
velocity to start with. So if something is launched
off of a cliff, let's say, in this straight horizontal direction with no vertical component to start with, then it's a horizontally
launched projectile. What could that be? I mean a boring example, it's just a ball rolling off of a table. If you just roll the
ball off of the table, then the velocity the ball
has to start off with, if the table's flat and horizontal, the velocity of the ball initially
would just be horizontal. So if the initial velocity of
the object for a projectile is completely horizontal, then that object is a horizontally launched projectile. A more exciting example. People do crazy stuff. Let's say this person is
gonna cliff dive or base jump, and they're gonna be like
"whoa, let's do this." We're gonna do this, they're pumped up. They're gonna run but they
don't jump off the cliff, they just run straight off of the cliff 'cause they're kind of nervous. Let's say they run off of this cliff with five meters per second of initial velocity,
straight off the cliff. And let's say they're completely crazy, let's say this cliff is 30 meters tall. So that's like over 90 feet. That is kind of crazy. So 30 meters tall, they launch,
they fly through the air, there's water down here, so
they initially went this way, and they start to fall down, and they do something like pschhh, and then they splash in the water, hopefully they don't hit
any boats or fish down here. That fish already looks like he got hit. He or she. Alright, fish over here,
person splashed into the water. We want to know, here's the
question you might get asked: how far did this person go horizontally before striking the water? This is a classic problem,
gets asked all the time. And if you were a cliff diver, I mean don't try this at home, but if you were a professional cliff diver you might want to know for
this cliff high and this speed how fast do I have to
run in order to avoid maybe the rocky shore right here that you might want to avoid. Maybe there's this nasty
craggy cliff bottom here that you can't fall on. So how fast would I have to run in order to make it past that? Alright, so conceptually
what's happening here, the same thing that happens
for any projectile problem, the horizontal direction is happening independently of the vertical direction. And what I mean by that is
that the horizontal velocity evolves independent to
the vertical velocity. Let me get the velocity this color. So say the vertical velocity, or the vertical direction is pink, horizontal direction is green. This vertical velocity
is gonna be changing but this horizontal velocity
is just gonna remain the same. These do not influence each other. In other words, this horizontal
velocity started at five, the person's always gonna
have five meters per second of horizontal velocity. So this horizontal
velocity is always gonna be five meters per second. The whole trip, assuming
this person really is a freely flying projectile, assuming that there is no jet pack to propel them forward
and no air resistance. This person's always gonna
have five meters per second of horizontal velocity up onto the point right when they splash in the water, and then at that point
there's forces from the water that influence this
acceleration in various ways that we're not gonna consider. How about vertically? Vertically this person starts
with no initial velocity. So this person just ran
horizontally straight off the cliff and then they start to gain velocity. So they're gonna gain
vertical velocity downward and maybe more vertical velocity because gravity keeps pulling, and then even more, this
might go off the screen but it's gonna be really big. So a lot of vertical velocity, this should keep getting
bigger and bigger and bigger because gravity's influencing
this vertical direction but not the horizontal direction. So how do we solve this with math? Let's write down what we know. What we know is that horizontally
this person started off with an initial velocity. V initial in the x, I could
have written i for initial, but I wrote zero for v naught in the x, it still means initial velocity
is five meters per second. And we don't know anything
else in the x direction. You might think 30 meters
is the displacement in the x direction, but
that's a vertical distance. This is not telling us anything about this horizontal distance. This horizontal distance or displacement is what we want to know. This horizontal displacement
in the x direction, that's what we want to solve for, so we're gonna declare our
ignorance, write that here. We don't know how to find it but we want to know
that we do want to find so I'm gonna write it there. How about in the y
direction, what do we know? We know that the, alright,
now we're gonna use this 30. You might want to say that
delta y is positive 30 but you would be wrong, and the reason is, this person fell downward 30 meters. Think about it. They started at the top of the cliff, ended at the bottom of the cliff. It means this person is going to end up below where they started, 30 meters below where they started. So this has to be negative 30
meters for the displacement, assuming you're treating
downward as negative which is typically the convention shows that downward is negative
and leftward is negative. So if you choose downward as negative, this has to be a negative displacement. What else do we know vertically? Well, for a freely flying object we know that the acceleration
vertically is always gonna be negative 9.8 meters per second squared, assuming downward is negative. Now, here's the point
where people get stumped, and here's the part where
people make a mistake. They want to say that the initial velocity in the y direction is
five meters per second. I mean people are just dying to stick these five meters per second into here because that's the velocity
that you were given. But this was a horizontal velocity. That's why this is called horizontally launched projectile motion, not vertically launched projectile motion. So think about it. The initial velocity in
the vertical direction here was zero, there was no
initial vertical velocity. This person was not launched vertically up or vertically down, this person was just launched
straight horizontally, and so the initial velocity in the vertical direction is just zero. People don't like that. They're like "hold on a minute." They're like, this person
is gonna start gaining, alright, this person is
gonna start gaining velocity right when they leave the cliff, this starts getting bigger
and bigger and bigger in the downward direction. But that's after you leave the cliff. We're talking about right
as you leave the cliff. That moment you left the cliff there was only horizontal velocity, which means you started with
no initial vertical velocity. So this is the part people get confused by because this is not given to
you explicitly in the problem. The problem won't say, "Find
the distance for a cliff diver "assuming the initial velocity
in the y direction was zero." Now, they're just gonna say, "A cliff diver ran
horizontally off of a cliff. "Find this stuff." And you're just gonna
have to know that okay, if I run off of a cliff horizontally or something gets shot horizontally, that means there is no vertical
velocity to start with, I'm gonna have to plug
this initial velocity in the y direction as zero. So that's the trick. Don't fall for it now you
know how to deal with it. So we want to solve for
displacement in the x direction, but how many variables we
know in the y direction? I mean we know all of this. This is good. But we can't use this to solve directly for the displacement in the x direction. We need to use this to solve for the time because the time is gonna be the same for the x direction and the y direction. So I find the time I can
plug back in over to there, because think about it, the
time it takes for this trip is gonna be the time
it takes for this trip. It doesn't matter whether
I call it the x direction or y direction, time is the
same for both directions. In other words, the time it
takes for this displacement of negative 30 is gonna
be the time it takes for this displacement of whatever this is that we're gonna find. So let's solve for the time. Now, how will we do that? Think about it. We know the displacement,
we know the acceleration, we know the initial velocity,
and we know the time. But we don't know the final velocity and we're not asked to
find the final velocity, we don't want to know it. So let's use a formula
that doesn't involve the final velocity and
that would look like this. So if we use delta y equals v initial in the y direction times time plus one half acceleration
in the y direction times time squared. Alright, now we can plug in values. My displacement in the y
direction is negative 30. My initial velocity in
the y direction is zero. This is where it would happen,
this is where the mistake would happen, people just really want to plug that five in over here. But don't do it, it's a trap. So, zero times t is just zero so that whole term is zero. Plus one half, the acceleration is negative 9.8 meters per second squared. And then times t squared,
alright, now I can solve for t. I'm gonna solve for t, and then I'd have to take
the square root of both sides because it's t squared,
and what would I get? I'd have to multiply both sides by two. So I get negative 30 meters times two, and then I have to divide both sides by negative 9.8 meters per
second squared, equals, notice if you would have forgotten this negative up here for negative 30, you come down here, this
would be a positive up top. You'd have a negative on the bottom. You'd have to plug this in,
you'd have to try to take the square root of a negative number. Your calculator would have been all like, "I don't know what that means," and you're gonna be
like, "Er, am I stuck?" So you'd start coming back
here probably and be like, "Let's just make stuff positive
and see if that works." It would work because look
at these negatives canceled but it's best to just know what you're talking
about in the first place. So be careful: plug in your negatives and things will work out alright. So if you solve this you get that the time it took is 2.47 seconds. It's actually a long time. It might seem like you're
falling for a long time sometimes when you're like
jumping off of a table, jumping off of a trampoline, but it's usually like
a fraction of a second. This is actually a long
time, two and a half seconds of free fall's a long time. So we could take this, that's how long it took to displace by
30 meters vertically, but that's gonna be how
long it took to displace this horizontal direction. We can use the same formula. We can say that well, if delta x equals v initial in the x direction, I'm just using the same
formula but in the x direction, plus one half ax t squared. So the same formula as this
just in the x direction. Delta x is just dx, we
already gave that a name, so let's just call this dx. So I'm gonna scooch
this equation over here. Dx is delta x, that equals
the initial velocity in the x direction, that's five. Alright, this is really five. In the x direction the initial velocity really was five meters per second. How about the initial time? Oh sorry, the time,
there is no initial time. The time here was 2.47 seconds. This was the time interval. The time between when the person jumped, or ran off the cliff, and when the person splashed
in the water was 2.4, let me erase this, 2.47 seconds. So 2.47 seconds, and this comes over here. How about this ax? This ax is zero. Remember there's nothing
compelling this person to start accelerating in x direction. If they've got no jet pack,
there is no air resistance, there is no reason this person is gonna accelerate horizontally, they maintain the same
velocity the whole way. So what do we get? If we solve this for dx, we'd get that dx is about 12.4, I believe. Let's see, I calculated this. 12.4-ish meters. Okay, so if these rocks down here extend more than 12 meters, you definitely don't want to do this. I mean if it's even close you probably wouldn't want do this. In fact, just for safety
don't try this at home, leave this to professional cliff divers. I'm just saying if you were
one and you wanted to calculate how far you'd make it, this
is how you would do it. So, long story short, the
way you do this problem and the mistakes you
would want to avoid are: make sure you're plugging
your negative displacement because you fell downward, but the big one is make sure you know that the initial vertical velocity is zero because there is only horizontal
velocity to start with. That's not gonna be given explicitly, you're just gonna have to
provide that on your own and your own knowledge of physics.