# Two-dimensional motion

Contents

You understand velocity and acceleration well in one-dimension. Now we can explore scenarios that are even more fun. With a little bit of trigonometry (you might want to review your basic trig, especially what sin and cos are), we can think about whether a baseball can clear the "green monster" at Fenway Park.

## Two-dimensional projectile motion

Let's escape from the binds of one-dimension (where we were forced to launch things straight up) and start launching at angles. With a little bit of trig (might want to review sin and cos) we'll be figuring out just how long and far something can travel.

## Optimal angle for a projectile

This tutorial tackles a fundamental question when trying to launch things as far as possible (key if you're looking to capture a fort with anything from water balloons to arrows). With a bit of calculus, we'll get to a fairly intuitive answer.