In this topic you will learn about the most useful math concept for creating video game graphics: geometric transformations, specifically translations, rotations, reflections, and dilations.
You will learn how to perform the transformations, and how to map one figure into another using these transformations.
Introduction to rigid transformations
The three rigid transformations are translations, rotations, and reflections. Get to know them and gain some experience in performing them on different figures.
In addition to the three rigid transformation, there are the dilations, which expand or shrink figures while keeping the same proportions. These are extremely important in the subject of Similarity!
Gain experience by performing dilation, learn how to find the dilation that maps a given figure to another, and learn how to manually draw the image of a dilation.