In this topic you will learn about the most useful math concept for creating video game graphics: geometric transformations, specifically translations, rotations, reflections, and dilations. You will learn how to perform the transformations, and how to map one figure into another using these transformations.

Sequences of transformations

Learn how to analyze a sequence of different transformations performed in order.
Sequences of transformations
Given a description of a sequence of transformations, determine whether it preserves segment length or angle measure.