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Transformations

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Rigid transformations introTranslations introRotations intro
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Translating shapesDetermining translationsDetermining translationsTranslating shapesTranslation challenge problemProperties of translationsTranslations review
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Rotating shapesDetermining rotationsDetermining rotationsRotating shapesRotations reviewRotating shapes: center ≠ (0,0)
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Reflecting shapes: diagonal line of reflectionDetermining reflections (advanced)Reflecting shapesReflections review
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Performing dilationsDilating shapes: shrinkingDilating shapes: expanding
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Precisely defining rotationsIdentifying type of transformation
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Intro to reflective symmetryIntro to rotational symmetryFinding a quadrilateral from its symmetriesFinding a quadrilateral from its symmetries (example 2)
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Performing translations (old)Performing rotations (old)Performing reflections: rectangle (old)Performing reflections: line (old)Determining translations (old)Rotation examples (old)Determining rotations (old)Dilating lines
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Test your understanding of Transformations with these 21 questions.

About this unit

In this topic you will learn about the most useful math concept for creating video game graphics: geometric transformations, specifically translations, rotations, reflections, and dilations. You will learn how to perform the transformations, and how to map one figure into another using these transformations.