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Pixar in a Box
Course: Pixar in a Box > Unit 8
Lesson 1: Geometry of dinosaur skin- Start here!
- Introduction to Patterns
- What are shading packets?
- Shading Packets
- Voronoi Partition
- Constructing a Voronoi partition
- Distributing sites randomly
- Poisson disc process
- Modeling dino skin
- Make your own dino skin 1
- Getting to know Ana
- Getting to know Beth
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Modeling dino skin
Create a basic model for your dino skin.
Want to join the conversation?
- Why don't you use fibonacci numbers to design the skins for the flors and the skins like on Arlo?(3 votes)
- I believe a later shading lesson looks at Fibonacci numbers, but well done on being ahead!(2 votes)
- can I make dinosaur skin?(3 votes)
- Does Khan Academy have its own modeling program? I've been wanting to use a modeling system so I can make 3D Art.(3 votes)
- Who makes all these cool software? Is it important for a shading artist to be good at programming?(1 vote)
- Can you please give the link for the interactive programmes used in the video?(1 vote)
- The program is the next item in the tutorial: https://www.khanacademy.org/partner-content/pixar/pattern/dino/p/make-your-own-dino-skin-1(2 votes)
- How can you make the skin more 3d?(1 vote)
- guys dont understand help pls?at23:00(1 vote)
- this is so interesting but why do they have to put the practice questions in i just want to try it ?(1 vote)
- What is the name of the movie in the video? I want to see it. I love Dinosaurs :D(1 vote)
- "THE GOOD DINOSAUR"
Hope you enjoy it!(1 vote)
- okay i'v done already watched the whole video three whole times, and still don't know what to do so can somebody explain it to me please?(1 vote)
Video transcript
- Now that we're comfortable with the geometry of our cells
let's flesh out some details. Let's take a closer look
at the shading packet. Notice
each cell contains some skin around the edge with the scale
sticking out in the middle. We need
to decide how far it is between the edge of the cell
and the start of a scale. This gap will expose the skin that the scales are growing out of. In our program we can do this with this parameter called scale size. If we maximize the scale size it covers all the skin which looks wrong. So we need to pull it back slightly to get the gap we need. That looks nice but notice the distance between the scales is the same everywhere. Right, that's not very natural. We've added a control here to vary the distance between scale edges. That look perfect. Next, we need to make the scales look like they're extruding,
sticking out from the skin. In our program we can control how far they stick out with
this extrude parameter. - Now we have a model for our dino-skin that we can start shading. - Let's take a look at the shading packet and examine the color notes. It says each scale should have a slightly different color and the skin should be
darker and leathery. So we'll add some color controls here. One for the skin and one for scales. To pull this off we have a really cool trick. We define a range of colors
from the smallest scale, here, to the largest scale, here. And now our program will color each scale based on its size. So the smaller scales will
look more like this color, and the larger scales will
look more like this color. And all of the other scales
will be somewhere in between. That's very cool. It saves us time because we don't have to define the color of
each scale individually. Now, see how the color varies very naturally according
to the scale size. We also added a preview button to give us a rough idea on
how our pattern will look. - Neat. Okay, now it's your turn to use all these ideas to create
your own dino-skin. - And in the final exercise we can use all the tools we
introduced in this lesson. - And when you're happy with your creation move onto the next lesson where we'll be adding microscopic level detail. This should really make
our dino leg look great. Do you always have a model
first and then start shading? - Most of the time we have the model first and then we realize that
we need something that has a little bit of a different geometry and we wanna add certain details in certain areas of the model. So sometimes we end up changing the model after shading has already started.