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Pixar in a Box
Course: Pixar in a Box > Unit 8
Lesson 1: Geometry of dinosaur skin- Start here!
- Introduction to Patterns
- What are shading packets?
- Shading Packets
- Voronoi Partition
- Constructing a Voronoi partition
- Distributing sites randomly
- Poisson disc process
- Modeling dino skin
- Make your own dino skin 1
- Getting to know Ana
- Getting to know Beth
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Getting to know Beth
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- AtWho/What Is That? 0:00(19 votes)
- That is the 3D rigged model of Pixar's character Merida from their movie, Brave.(28 votes)
- To be a Pixar animation artist, do you have to have a college education and/or certain degrees? (Such as graphic design, computer programming etc.)(16 votes)
- You could have a master's degree or a Dr in animation if it was possible to get one, it doesn't matter.(1 vote)
- How can you make your own Voronoi partition at home on your own computer (macbook?)(3 votes)
- This Python library can tesselate points into Voronoi partitions: https://github.com/karimbahgat/Pytess(3 votes)
- this so much fun to see other people make movies we wacth today.(3 votes)
- AtYeah, it's Merida. As we saw in the lesson on Simulation animators create the models, and use those models as bases for designing clothes for that character. Then once that is done they animate. The hair & clothes are added on afterwards. 0:00(3 votes)
- What does it mean atwhen she says "I started here on day and night"? Does that have to do with lighting differences for the time of day? 1:48(1 vote)
- Day and Night is one of Pixar's short movies - about 5 or 6 minutes long. Worth checking out, one of my faves.(4 votes)
- I was wondering if you have to be really good at math and what courses are required if you have to be good at it?(2 votes)
- hi where is the place is Columbus(2 votes)
- is 3D easier at Pixar then anywhere else you do.(1 vote)
- Why can’t I watch this video and the one before it.(1 vote)
Video transcript
- Um, I grew up taking
art classes every week, uh, on Saturdays in addition
to my school art classes. So, I did a lot of drawing and painting, and as I got older I
specialized a little bit more in like photography and design work. I think I've just always like puzzles, and problems to solve, and you know, it's so logical. It just, it fits together, and so, uh, I think that's
why I always liked math. There is an answer. You can find the answer and solve it. Well, I really didn't know that a job like the job I have at Pixar would exist when I was in college. I studied graphic design
and I really loved that. And then, when I was almost
finished with undergrad, I stumbled upon an animation
studio in Columbus, Ohio that was working on the movie Space Jam. And the idea that somebody in my hometown was working on a movie
was just amazing to me. So, I showed up one day at their door, literally knocked on the door, and just tried to get an internship. And people, nobody knew
what to make of me. They were like who are you? Do you have an appointment? And I was like no, I just
really want to work here, and um, because I was
really eager and excited, and they were impressed that I was looking for
a summer job in January, the year before, I got a summer job. So I worked at that
studio which was called Character Builders in
Columbus, Ohio for ten years. And I worked on bunch of
TV animation, uh, projects. As that was happening, 3D animation was becoming
more and more popular, and kind of more and more awesome, and I really didn't
know that much about it. And I was lucky in my second
or third year in grad school, there were recruiters from
Pixar that came to my program, which was a CAD at the highest university, and I was offered a
technical director residency. So when I finished my Master's degree, I came to Pixar as a resident, and I've been here ever since. Um, I have been in shading and grooming. I started here on day and night, and um, started shading with props, uh, characters, and some set pieces. And I also started
grooming on that project. And then I worked on several features and shorts as a groomer, and a character shading artist. - [Interviewer] What does a groomer do? - Groomers put hair and fur on things, so if you imagine, you know, if you give a dog a bath, and all of a sudden it's
much, much skinnier? The same happens with our animal models. The bodies are much smaller, and we have to put the hair on
to get the right silhouettes, so grooming sometimes is a cross between modeling and shading. It's sort of like modeling, because you're worried about
the silhouette of the character and making their shape look correct, but it's also like shading
in that you're responsible for the surface quality of the object. Um, one of my favorites was
Art from Monster's University. He was a really fun challenge
because he's just like an arch and he flips around all different ways, so there are a lot of rigging challenges, um, to get him to move the correct way. And then to keep the hair looking right with the little points
in all the right places. That was a really fun one to work on. Make as much work as you can. Find as many people to hang
out with that make work that you think is inspiring as you can. Surround yourself with people
who are better than you, because they'll make you
better at what you do.