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Pixar in a Box
Course: Pixar in a Box > Unit 8
Lesson 1: Geometry of dinosaur skin- Start here!
- Introduction to Patterns
- What are shading packets?
- Shading Packets
- Voronoi Partition
- Constructing a Voronoi partition
- Distributing sites randomly
- Poisson disc process
- Modeling dino skin
- Make your own dino skin 1
- Getting to know Ana
- Getting to know Beth
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Getting to know Ana
Want to join the conversation?
- How long does it take to make a single Pixar movie? Also, what if the original date release is longer the than the original?(20 votes)
- A Pixar movie can take many years to make. If I recall correctly, Brave was about five years from development (story, concept art, script) to release. Actual production, where the artists are actively working on the movie, is probably 18 - 24 months. Longer if there are problems, such as with The Good Dinosaur, which took an extra two years to make due to massive story changes.(20 votes)
- Can you make to movies at a time?(7 votes)
- What made the people who work at pixar want to make the good dinosaur?(3 votes)
- may they went people that are new here to like it and try opening up more dinosaur(3 votes)
- Why is there not an Wall-E 2?(3 votes)
- maybe because they just decieded not to or they are working on one and just haven't told the public(2 votes)
- My favorite PIXAR movie is cars. it gives so many memories when i was little.(2 votes)
- Same here! But it is not my froavrote and cars 2 gives me more memories(3 votes)
- is this a waist of time?🐵🐵🐵🐵🐵🙊🙉🙈🐵🐒🙊🙉🙈🐵🐒🙊🙉🙈🐵🐒🙊🙉🙈(2 votes)
- which was your favorite character to shade or work on? - Meli Garcia(2 votes)
- i did not know who she was at the beginning of the video until they did a about me video and that helped me get to know the both of them a littler better(1 vote)
- are you homophobic?(1 vote)
- She's so cute.... quite like me(flavour i meant).. :/ would love to work there... any chance without experiences??(1 vote)
Video transcript
- I grew up in Uruguay. A little country between
Brazil and Argentina. There's about three million
people in the country. I did not have any experience. (laughs) I came straight from school. I have a duel degree in
electrical engineering and fine arts. I am kind of right brain,
left brain, kind of person. I really like arts and I
really like engineering, and I found out there was a career that you can combine both,
so I thought that was great. And then I just happen to
interview with Ed Catmull, was the president at the time. I just thought it would be
great to meet one of the people that had written some of
the stuff in my books. And so I went for the
interview and I got the job. When I went to college, I was really interested in sculpting. That was my main path. I worked a lot in clay, I worked on paper, I worked on wire. At the end of my career I started doing a little bit of computer
graphics, but not a lot. So when I came to Pixar, of course I wanted to be an animator, but the people that know best (laughs) decided that probably a
technical director career would be best for me, given that I had the technical orientation
and the art, as well. But the first one I did was
lighting TD on Geri's Game. - [Interviewer] What do lighters do? Lighting TDs? - Lighting TD. So if you can imagine a theater
and putting up the lights wherever you want the character to be looking pretty for the camera, that's basically what lighting TDs do. We are trying to emphasize the story and what we want to get across, and then make our things
look pretty, or scary, or whatever they need to
be as part of the story. And then I started working in shading. For shading, I did a lot of
prop shading, I did set shading, and recently I've been doing
a lot more character shading. And I also worked as a lead shading artist for The Good Dinosaur. Shading is basically creating
the material qualities as you see in objects. So when the models come to us, they're basically just white plastic, and we make them look the way
that they're supposed to look. So if you have a piece of
wood, you want to figure out what kind of pattern you want on the wood, or how does the light
interact with the material. If there's certain bumpiness to it, if it's reflective, if it feels smooth, or if the light goes into
the wood a little bit and bounces around and comes off. So there's a lot of math involved into trying to figure
out that kind of system, and how does the illumination
interact with the material, and how do you perceive it. And a lot of the times it's really funny because the idea that you have mentally of what the object should look like is actually really
different from what you want to put on the screen. Sometimes I'm driving around
and I'll see a cloud on the sky and I'll think to myself,
if I make that cloud on the computer it will
look completely wrong, and people would not believe it's a cloud. But it's up there, it's in the sky. So a lot of times you have to figure out what our idea of the cloud is, versus what the cloud really is. I just like, for me cooking is almost like a little bit of a travel experience. It's an adventure. So I tend to do really strange dishes from what we're used to having. Love using new ingredients and
stuff that I can't pronounce, and just go for it. Don't be afraid to say
you don't know something because that's the only way you can learn. Don't be afraid to make mistakes because that's the only way we learn. And just keep shooting
for what you want to be, what you're passionate about. That's really what's important because that's what will
make you happy in the future, just working for your passion.