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Current time:0:00Total duration:3:02

Video transcript

for my way to the art department but we can't show you much of it because everything there is super-secret in the previous video we saw how patterns were created to texture the dinosaur Arlo for the movie the good dinosaur and this lesson it will be your turn to make some convincing dinosaur skin using patterns colors and randomness we're going to introduce you to some techniques used here a Pixar to do this such as Warren our diagrams and how we use randomness to make it look more organic by the end of this lesson you'll be ready to make your own Dino skin and no matter what we're building it all starts with a shading packet and the shaping packet comes from one of the artists in the art department such as TF hi how are you guys good I have a present for you the Dino leg shader packet there's a few pieces here for you some reference some color specs and some real reference those are for the claws I don't have all the answers and leaving is up to you guys to do the rest yeah I've got to go run and teach a class so can I leave this with you and you're welcome to use my office have a blast thank you thank you bye this shading packet is a collection of drawings and images that will guide us through the process of creating our Dino skin it all begins on paper because it's much faster to iterate that way shading packets also contain reference photographs like this cactus which is a real-life approximation of the look and feel we're going for this is a wonderful inspiration for the scales of our dinosaur but it's just a starting point let's examine these drawings a little more closely and see what kind of things Tia has identified first notice there are a number of scales of varying sizes sticking out or extruding from the skin we'll need to figure out how to build these also notice the scales vary in size some bigger and some smaller the bigger scales correspond to rigid areas such as the middle of the leg smaller scales are found in areas near the claws which is an area that is much more flexible aside from the size position and shape of the scales we also have to start thinking about color notice she wants each scale to vary in color and a reminder to make the skin beneath the scales a different color the final touch is to pay attention to different kinds of random variations we'll need for example some scales extrude more than the others plus the position and size of the scale should vary as well so there's lots of variation going on here now it's your turn to examine the shading packet once you're comfortable studying shading packets we'll get to work creating the patterns in the computer