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Course: IIT JEE > Unit 1
Lesson 1: IIT JEE- Trig challenge problem: arithmetic progression
- IIT JEE perpendicular planes (part 1)
- IIT JEE perpendicular plane (part 2)
- IIT JEE complex root probability (part 1)
- IIT JEE complex root probability (part 2)
- IIT JEE position vectors
- IIT JEE integral limit
- IIT JEE algebraic manipulation
- IIT JEE function maxima
- IIT JEE diameter slope
- IIT JEE hairy trig and algebra (part 1)
- IIT JEE hairy trig and algebra (part 2)
- IIT JEE hairy trig and algebra (part 3)
- Challenging complex numbers problem (1 of 3)
- Challenging complex numbers problem (2 of 3)
- Challenging complex numbers problem (3 of 3)
- IIT JEE differentiability and boundedness
- IIT JEE integral with binomial expansion
- IIT JEE symmetric and skew-symmetric matrices
- IIT JEE trace and determinant
- IIT JEE divisible determinants
- Intersection of circle & hyperbola
- Common tangent of circle & hyperbola (1 of 5)
- Common tangent of circle & hyperbola (2 of 5)
- Common tangent of circle & hyperbola (3 of 5)
- Common tangent of circle & hyperbola (4 of 5)
- Common tangent of circle & hyperbola (5 of 5)
- Trig challenge problem: multiple constraints
- Trig challenge problem: maximum value
- Vector triple product expansion (very optional)
- IIT JEE lagrange's formula
- Representing a line tangent to a hyperbola
- 2010 IIT JEE Paper 1 Problem 50: Hyperbola eccentricity
- Normal vector from plane equation
- Point distance to plane
- Distance between planes
- Challenging complex numbers problem: complex determinant
- Series sum example
- Trig challenge problem: system of equations
- Simple differential equation example
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IIT JEE perpendicular planes (part 1)
2010 IIT JEE Paper 1 #30 normal vector and planes (Part 1). Created by Sal Khan.
Want to join the conversation?
- what is the ijk notation Sal was talking about?(9 votes)
- i j and k are usually used to denote unit vectors in the x, y, z directions respectively. so basically hes just keeping track of the direction of each vector by multiplying it by a vector of length 1. i is a vector of length 1 in the x direction, j is a vector of length 1 in the y direction and z is a vector of length 1 in the z direction.(24 votes)
- At9:57Sal uses d cross a . Would it be any different if we used a cross d ??(5 votes)
- Yes, it would be different.
For having a good understanding for it, if you are doing a cross d, place your hand along vector a, keeping thumb upwards. Now curl your hand to vector d. By doing so you will get the direction of a cross d. Suppose if a cross d is facing upwards, d cross a faces downwards. Hope this helps :)(2 votes)
- Did Sal make any videos on 3D Geometry in the Math section? I can't seem to find them.(6 votes)
- how does anyone solve this in just 3 minutes(the time which is given to solve a question in iit).(5 votes)
- Hi, I am appearing for the exam itself 1 year hence and believe me... its tough!! The key to succeed in such exams is parallel thinking, as any branch of mathematics (Literally ANY branch) saves your skin in the questions!! :) ;)(2 votes)
- what is an equation of a plane and how do we calculate it, please mention about the video lecturs regarding the same.(2 votes)
- Any equation which satisfies all and only the points of a plane is the equation of that plane.
Equation of a plane, whose normal direction(it defines the orientation of plane in space; let say (l,m,n)) is given and a point on it(it decides the relative position of our plane; say (x1,y1,z1)) is given will be lx+my+mz=lx1+my1+nz1;
It can be obtained using basic knowledge.(3 votes)
- can we divide vector by another vector(2 votes)
- No but u can multiply(dot or cross,product or triple product.(2 votes)
- so what is the answer?(2 votes)
- But bxc would lead the d vector to the other side of that white plane !(1 vote)
- what is when you said d cross a divided by a(1 vote)
- He didn't say anything like that. or you may mention the time. And since "d cross a" comes out to be a vector, and "a" itself is a vector "d cross a divided by a" doesn't make any sense as a vector can not be divided by another vector.(1 vote)
- At5:00, couldn't a normal vector lie on any plane parallel to the plane we need?
Does it have to be the required plane only?(1 vote)- It doesn't have to be like that in a general situation. But in this particular case it does because, both the planes have the point (0,0,0) common n the normal is found at (0,0,0).So the the normal vector incidently lies on the required plane!(1 vote)
Video transcript
We define the equation
of the plane containing the straight line-- They give us
the equation right over here-- And this plane has to be
perpendicular to the plane containing the straight lines. This thing, right over
here, x/3 is equal to y/4, is equal to z/2. And also it has the line x/4 is
equal to y/2, is equal to z/3. Now just to visualize
this properly, let me draw the planes. The first plane in
question that we need to find the equation
of-- Let me draw it. So we need to find the
equation of this plane. And I'm going to try to do
this whole problem using vector notation, because
it's easier in my mind to manipulate vectors in a way
that you can find perpendicular vectors and
equations for planes. There's other ways that
you could do this problem. So we've defined the equation
of this plane right here. We need to find the equation. Now we know this plane
contains this line, and this line, if we
look at right over here, it contains the point 0, 0, 0. If x and y and z are
equal to 0, then all sides of these equations are 0. So it contains
the point 0, 0, 0. Or you could even view it as it
contains the position vector 0, 0, 0. And it also contains
the point 2, 3, 4. Because if x is 2, y is 3,
and z is 4, then all of these are going to be equal to 1. So let me draw that
right over here. So it also contains the
point, or the position vector, we could say 2, 3, 4. So if we wanted to
just draw this line, to point specify the line,
this line would look like that. But if we wanted to
think about a vector that this plane
contains, it would be the vector that goes
from 0, 0, 0 to 2, 3, 4. So it would be this
vector right here, which really is the position
vector 2, 3, 4. And I'm going to write
an ijk notation just to make it clear that
this is a vector. So this vector that lies
in the plane in question is the vector 2i-- I'll write it
over here-- 2i plus 3j plus 4k. I just wrote in unit
vector notation. I'll say a, I'll
call this vector a. Vector a is equal to that. And I'll write a over here. Now we need to figure out
the equation of this line. And the best way to do
it, or at least the way my brain is telling
me to do it, if I can find another
vector in this plane, then I can find a normal
vector to this plane. And then using a normal vector
and some arbitrary other vector on this plane, I can then figure
out the equation of the line. Because the normal vector dotted
that arbitrary other vector has to be equal to 0. Now if none of that
makes any sense, maybe as we go through the problem
it will make more sense. So what I'm going to do is use
these other lines, or really the other vectors,
that are implicitly defined by these
lines to figure out another vector in
this plane over here. So let me draw what I'm talking
about, that might be easier. So let me draw this other plane. And I'll draw it in white. And this other plane
also contains 0, 0, 0. Or actually, both of these
lines over here contain 0, 0, 0. So let me draw it over here. So this other plane, I
think what I just said, if I do it step by step, it
will make a lot more sense. So the other plane, that's
when it comes vertically above this plane, and it goes
vertically below the plane as well. And we see the
plane that contains these two lines is
perpendicular to this. They're perpendicular
to each other, and we need to find the
equation of the yellow plane. Now this blue line over here
contains the point 0, 0, 0 and the point 3, 4, 2. Same logic that we've
got to get to this point. If this is 3, this is 4,
this is 2, they all equal 1. The equation holds. So let me just draw
some arbitrary place. So 3, 4, 2. And I want to be
clear, I haven't even defined the coordinate axis. We don't know what angle
we're looking at this from. This is just for
visualization purposes. So this line right over
here, I could draw it, would look something like this. It would look
something like that. It sits on that white plane. We can do the same thing
for this magenta line. The magenta line also
contains 0, 0, 0, but it contains the
point 4, 2, and 3. So let me just
draw it over here. So that's the magenta line. And you wouldn't even see
it if this was transparent. You would see the line, it would
just keep going down like that. Now, I'm going to
attempt to explain how I'm going to tackle
this problem again. I'm going to use vectors
defined, that are implicitly defined, by this blue line
and this magenta line. I'm going to take the cross
product of those two vectors to find a vector that is normal
to this entire white plane. And that vector has to sit
in this perpendicular plane. And then I can use that vector
and vector a to figure out a normal vector for this plane. And then I'll be able to figure
out the equation of the plane. Let me just do it, instead
of keep trying to-- So what's a vector? What are two vectors that
sit in this white plane? Well, the point 0,0, 0, or the
position vector is 0, 0, 0. And the position vector
4,2,3 is in this plane. So the vector, I'll
call that b, the vector b is equal to 4i plus 2j plus
3k is also in this white plane. And you really, I'm just
subtracting this position vector from that position vector
to get this position vector, which clearly sits in the plane. This vector starts at the
origin goes to 4, 2, 3. This plane contains
the origin is clearly sitting in that plane. And by that same logic I
could figure out a vector. It's actually the
position vector itself sits on this plane. So this is the vector
I'll call that c is equal to 3i plus 4j plus 2k. The fact that everything
is at the origin kind of simplifies it. The position vectors
themselves sit on the plane. If this wasn't
centered at the origin we wouldn't be able to do that. We would have to subtract
between these two vectors, or between two other
points to actually get vectors on the plane. But with that out
of the way, I could take the cross
product of b and c, and that will give
us some vector that is perpendicular
to both b and c. Which means that
it's perpendicular, or it's normal to this
entire white plane, which means it must sit in
this yellow plane. So I need to find,
I want to find, a normal vector that's in the
yellow plane, just like that. Let's call that vector d. So the vector d is going
to be equal to this. And so the cross product of b
and c, this is how I remember, is the determinant
of you take ijk. I'm going to explain
this in a lot more depth in the linear algebra playlist. But it's determinate of that,
The next row is vector b. So it's 4, 2 and 3. And then the next
row is the vector c. So 3, 4, and 2. And so this is going to be
equal to-- let's think about it. So for i you cross out
that column, that row, it's 2 times 2 minus 3 times 4. So that's 4 minus 12. So it's negative 8. Negative 8 times
i minus-- remember you have to swap signs. You go plus, minus, plus when
you're taking the determinant-- so you ignore the j,
so it's 4 times 2. 4 times 2 is 8, minus 3
times 3, which is negative 1. So this would be
a negative 1 here, but I already have a
negative out there. So it's going to be plus
1j and then finally, the k. You cross out that row, that
column, 4 times 4 is 16. 16 minus 6 is 10. So plus 10. Let me make sure
I got that right. So the first one, I
always have to make sure. So i got 4 minus
12 is negative 8. Then j, cross that out, 4 times
2 is 8, minus 9 is negative 1. But the j has a negative,
so that's right. And then k, 4 times 4 is 16. 16 minus 6 is 10. So that looks right. So plus 10k. So this vector right here,
this is the vector d. This is the vector d. I just figured it out. Now, if we take the cross
product of d and vector a, the vector that
was-- you can kind of view it as lying along
this line over here-- then we will get a vector
that is normal to this plane. We could call that
vector n for normal. That is normal to
the yellow plane. And it would actually
sit in the white plane. So let's figure that. We'll see in a few
steps, probably in the next video, why
that is actually useful. So let's find what d cross-- so
if I take the cross product-- d cross a is going to be
equal to our normal vector. Which is equal to
the same thing, ijk. We're going to take d,
which is negative 8, 1, 10. And take the cross of that and
the vector a, which is 2, 3, 4, and we will get--
and actually I'll continue this in the next video. Just so that I don't make
these videos too long.