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Course: IIT JEE > Unit 1

Lesson 1: IIT JEE

IIT JEE perpendicular plane (part 2)

2010 IIT JEE Paper 1 #30 normal vector and planes (Part 2). Created by Sal Khan.

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  • mr pants teal style avatar for user Pranita
    Could you kindly upload videos for physics and chemistry as well ? and could you put up the solutions of other such previous year papers as well? I find this method of learning quite helpful. thanks to all your efforts!
    (24 votes)
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  • duskpin ultimate style avatar for user Rithwiq Nair
    Sal, while your method was intuitive and explanatory ,I would suggest an alternate path:

    Step 1: Draw the plane diagram as shown in the video.

    Step 2: For the equation of a plane, we have to find the perpendicular vector to the plane. It's already given that the second plane is perpendicular and contains two lines. THIS IS YOUR KEY. Now, since they have given two lines in the second plane, we have to find a common line which can be done by:
    b vector - c vector, i.e { (4i +2j +3k) - (3i +4j +2k) } = i- 2j + k ------ Call this " N ". I will shortly tell why.

    Step 3: Use the simple formula for a plane equation which passes through a point, ( 2,3,4).
    The formula is : [ r - (2i +3j +4k) ] . N = 0 , where r = xi + yj + zk

    Step 4: Put the " N " that you calculated before in the above formula and do the subtraction for the first term. After this, just find the dot product of the first and second terms ( [ r - (2i +3j +4k) ] and N ) to get the final plane equation.

    Plane Equation: x - 2y +z = 0

    Hopefully, this should help.

    Thanks Sal for the great video.

    BTW, I'M TAKING THE JEE MAINS 2017 ON SUNDAY.
    (8 votes)
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  • female robot grace style avatar for user ilovemeat123
    What does IIT JEE stand for?
    (2 votes)
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  • duskpin ultimate style avatar for user Fred12
    so how is my plane defined? I take one starting point and 2 different non-parallel lines from the point that makes my plane?
    and how do I know what my starting point is?

    I dont understand why he only need the normal vector of the plane to define the plane ?
    isn't it enough to calculate where the 2 lines intersect - thats my point on the plane, and then use the 2 vectors on the plane to define my plane?
    (2 votes)
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    • spunky sam blue style avatar for user Arijit Bose
      Nope, in this case we are talking about 3-dimensional planes. The question here is to find the equation of a plane perpendicular to the plane in which the given lines are present. You should check out the topics of vector and 3-D geometry first, and then you'd understand it better.
      (2 votes)
  • blobby green style avatar for user Naveen Manic
    VECTOR d, AND VECTOR a lying same plane ?
    and d*a=n is it?
    could u clarify that concept
    (2 votes)
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    • blobby green style avatar for user Megha Devaraju
      cross product of any two vectors gives a vector perpendicular to both the given vectors. Here, both vectors a and d lie on same plane. so, their cross product would give a vector normal to the plane. to find the equation of the plane, its unit vector of normal is required.
      r.n(cap)=d................(equation of a plane)
      (1 vote)
  • leaf orange style avatar for user Kanishk Bhaskar
    Could'nt any of the two lines x/3=y/4=z/2 and x/4=y/2=z/3 mentioned in the question to be perpendicular to the plane whose equation we need to find be used directly for dot product with xi+yj+zk? After all, their product with this arbitrary vector should also be equal to zero and that would simply give the equation of the plane.
    (2 votes)
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  • aqualine ultimate style avatar for user theonerishi
    what is the best way to become good at IIT JEE?
    (1 vote)
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    • duskpin ultimate style avatar for user Abhai P
      If you attended any foundation course or is planning to do so, it will do you good. Also, try attempting previous years question papers, focus on the areas you are weak in, join some coaching institute, thoroughly read EVERYTHING on the NCERT textbooks, and I am sure you will do great :-)
      (2 votes)
  • blobby green style avatar for user Siddharth Chandran
    at , we could just use the n(vector) got from d*a(vectors), right and then simplify it
    (1 vote)
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  • starky sapling style avatar for user Akshat Chauhan
    Wait a second , at , sal divided n vector by 'negative 26' , won't that change its direction ?? , i mean because we divided by negative , direction should be opposite , right ?
    (1 vote)
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  • blobby green style avatar for user thesmartkid.2000
    sir why did you just say that both -52 and +52 means the same?? that thing is not getting into my mind sir..please explain it for me...and thanks for these videos..you are really good and amazing sir...your videos are very clear and opt to the topics..i being an IIT JEE aspirant like your videos so much..these are the best training tools for IIT..and dear sir i wish that you introduce class 12 physics and chemistry classes too..thanks in advance for your answer..please reply ASAP sir,
    (1 vote)
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Video transcript

Where we had left off, we had used the information from these two lines to figure out two vectors, which are really just almost, you could just say, two position vectors lying in this white plane. And we took their cross product to find a vector that's perpendicular, that's normal to this entire white plane. And that was vector d there. And vector d will have to sit, especially to visualize it, if you start the vector-- you can always position a vector anywhere you want-- but if you start it at 0, it will clearly sit in that plane. But since you could always position it anywhere, you could say, OK, let's start it at 0. So it will sit in this yellow plane that we need to find the equation for. And we know vector d sits in it. We already know that vector a sits in it. We got that early on in the first video on this problem. And so we could take the cross product of d and a to find a normal vector to it. And then using that normal vector, and then thinking about what an arbitrary point, or what an arbitrary vector on this plane might look like, we can then figure out the equation for this yellow plane. And we already touched on it a little bit in the linear algebra playlist, if any of this stuff makes you confused. And just a reminder, we take the cross product of two vectors in three dimensional space, it will give you a third vector that is perpendicular to both. That's the whole tool that we're using over here. So let's just take the cross product of d and a. So this is going to be equal to-- so for the i, we have 1 times 4, which is 4, minus 3 times 10. So 4 minus 30 is negative 26. So we have negative 26i. And then we have negative or minus for j. We have to swap signs for the j. And so we have negative 8 times 4 is negative 32. Negative 32 minus 2 times 10, so minus 20, is negative 52. So we put a negative 52 here. Or we could just say positive 52. Because it's minus negative 52, which is the same thing as plus 52j. And finally, for the k-- cross out that row, that column-- negative 8 times 3 is negative 24, minus 2 times 1. So minus 2, it's negative 26. So minus 26k. So this normal vector right here or an a vector that is normal to the yellow plane, the plane that we have to find the equation of, is this over here. And just because it kind of pops out at me that all of these are divisible by 26, I'm going to define another normal vector. I don't know, let's call it-- we could call it anything. Let me call it-- I don't know, let's call it p. Or let's call it-- I don't know, let's call it normal 1. I mean, just to show it's a different vector. I'm just going to divide-- although essentially it's pointing in the same direction. It has the same direction, just different magnitude-- I'm just going to divide all of these by negative 26. So if I divide all of these by negative 26, I'm just scaling the vector. But it's still going to go in the same direction. Because that's what I care about. I care about just finding any vector that is normal to this yellow plane right here. I want to find any vector. I already found one. And now I'm just going to scale it down so that it's a simpler vector. So if I divide everything by negative 26, I get i plus-- or I should say, minus 2j plus k. So that might look something like this right over there. So this is our n1 vector that is normal to this. Now, just using this, we can now figure out the equation of this plane right here. So let's just think about it a little bit. Let's just say I have a point, or I could even say a position vector, x, y, z. And I know x, y, z sits on this plane. So x, y, z. It sits on this plane. And we know that the point 0, 0, 0 is on the plane. So we also know that the position vector xi plus yj plus zk have to sit on this yellow plane in question. I'm assuming that x, y, z is a point on this plane. I could have put little 0's here just to make sure that-- you know, this could be a particular point on this plane. I'm saying this is just any point that I'm defining to be on this plane. Now, this position vector will then be on this plane. And since this vector is normal to this position vector right here, or another way to say it, it's perpendicular, or it's orthogonal. If I were to take the dot product, if I were to take that and then dot it with this vector right over here, and dot it with that vector right over there-- so I would take the dot product of that and this-- yj plus zk. If I take the dot product of these two things, it has to be equal to 0. If I take the dot product of two vectors that are orthogonal to each other-- and by definition, these two vectors are. I'm saying that this guy is in the plane. This vector, we already figured out, is perpendicular to the plane. Which means it's perpendicular, it's orthogonal to everything in the plane. So if we take their dot product, it will be equal to 0. So what does that give us? So if we take their dot product, we get x times 1. So if we take-- let me just go term by term. So if we take x times-- the coefficient there is 1. So we have x plus y times negative 2. So I should really call that-- well, I could just call that negative 2y. And then finally, I have z times 1. There's a 1 in front of this k. It's implicitly there. So z times 1. So plus z. That's the dot product. And that has to be equal to 0. Or another way to write it, just to simplify it a little bit, is that x minus 2y plus z is equal to 0. And that is the equation of our plane in question. Or I should actually write it in yellow, because it's the yellow plane. x minus 2y plus z is equal to 0. And I know this might have been a little daunting or a little confusing, and if you actually had to do this in exam, you wouldn't have to do all of the explanation. But just to visualize what we did, we used these two lines-- you can kind of view the vectors we used as kind of the slopes of these lines in three dimensions. Don't worry about it if that confuses you. But we used the vectors in-- both of these specify a different vector. You could keep scaling them into whatever. But we just took their cross product to find a vector that is normal to this entire white plane. And it would have to sit in the yellow plane. Now, if it sits on the yellow plane, we could take the cross product of that with the first vector that we found that was in the yellow plane. A vector that sat on that line, or you could almost view it as the slope of that line in three dimensions. And if you take the cross product of that-- it's not exactly the slope. I don't want you all to nit-pick me. So no, it's not exactly the slope. But a vector in three dimensions is kind of specifying a direction, which is analogous to a slope in two dimensions. But if we take the cross product of these two vectors now, we'll get a normal vector. That's what we started this video doing. I scaled back this normal vector just to simplify the math. And I said, OK, if I have this normal vector, and any arbitrary vector on this plane, when I take their dot product it'll be 0. And so what that allowed us to do is figure out what are the constraints on that x, y and z. Any x, y and z that's on the plane, when I take the dot product of that position vector with the normal vector, it has to be equal to 0. So that gave us the actual constraints for the plane. Anyway, hopefully you found that fun.