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Current time:0:00Total duration:4:17

Video transcript

hi I'm Lou Egan's Ollis and I'm a story artist here at Pixar I'll be your host for this lesson and I'm joined by a few friends my name is Lee Unkrich and I'm a director here at Pixar Animation Studios my name is Andrew Jimenez I've been at Pixar since 2000 and I'm a digital storyboard artists graphic artist and director hi I'm Katherine Ringgold I'm a film editor at Pixar my name is Brian Kalyan O'Connell I'm a storyteller here at Pixar Animation Studios as you saw in the previous video you can make a story about interesting and impactful using the tools of film grammar framing staging motion and editing but before you can apply any of these tools you need to know in detail what story you want to tell so let's rewind back to lesson three on storage structure in that lesson you broke down your story using the story spine the story spine led to a series of beats where each beat is a key moment in your story to be clear from now on we'll call these story spine beats major beats when we need to understand our stories in more detail we fleshed out each of these major beats into one or more scenes which are collected together into sequences a scene is a part of the story that takes place at a particular time and location where a character learns something new to carry them forward in the story for example a major beating cars 3 is when mcqueen visits the thomasville raceway within this major beat we have several scenes such as a scene where smokey is training mcqueen then a scene where mcqueen races the Alzheimer's and that's followed by a scene where McQueen loses to Cruz Ramirez now let's hear from our artists how they think about breaking a story down into scenes and sequences in cars 3 there is a sequence where it's a montage where McQueen is training so it's lots of fast cuts and it's changing the location of where he is but the whole thing is him getting better and stronger and and working towards getting to his race and a sequence isn't always a scene like just like one localized scene in one location sometimes it covers kind of a particular arc of the story or section of the story that might take place in multiple locations but if it's the same moment that characters are all sharing that's a good place to break it or if it's a moment where the emotional space is the same for these characters that's a good place to also break it out it's interesting for me because I know a scene for me gets too long when I'm trying to pack into many story points and that's why it's also what's challenging is to have an overview of your project because if you try to cram too many ideas into one scene it gets it gets too much so your scene has to grow and it gets too long or it's too much information in a sort of short amount of time so your audience just gets dizzy so I think it's to be very clear what is the goal of this scene is really just for the character to learn this so they go you know do this when we think we're happy with the scene break down we then further break each scene down into a series of smaller ideas called minor beats for example the scene where McQueen races the old timers has some minor beats like McQueen begins by racing cautiously then McQueen discovers he can't get ahead of the old timers so then he learns to go and have fun which gets him past the old timer in filmmaking our job is to further break down each minor beat into one or more shots a shot is a visual representation of a character's action in time for example this clip consists of three shots here's the first one here's the second and here's the third and these individual shots can take many forms they can be very wide or very close they can be very still or incredibly dynamic once we know the shot breakdown we draw a storyboard that is a sketch to represent each shot we can change them very quickly to maximize the impact of the story it's simply a matter of rearranging the sketches drawing new ones and thrown away ones that don't work by the end of this lesson you'll storyboard a sequence for your own story which will give you a chance to practice using the tools of film grammar but first we need to pause and think more deeply about the story you want to tell including how to break it down into scenes and shots that's the purpose of the next set of exercises