Main content
Pixar in a Box
Course: Pixar in a Box > Unit 12
Lesson 1: Modeling with subdivision surfaces- Start here!
- Introduction to subdivision surfaces
- 1. Split vs. average
- Interactive: Split and average
- 2. Subdivide operation
- Subdivision
- 3. Subdividing your own designs
- Interactive: Build your own shape
- 4. Subdivision in 3D
- Interactive: Subdivision in 3D
- Subdivision in 3D
- Getting to know Alonso Martinez
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Getting to know Alonso Martinez
What makes Alonso tick?
Want to join the conversation?
- this should of have been the very first video....(38 votes)
- how do you make a character move in a film?(0 votes)
- this guy is awesome he's help is the best am i right(15 votes)
- You are spot on about that! He's so encouraging!(3 votes)
- I wish i knew how to make a short film what do I go to(8 votes)
- I'd suggest starting by downloading Blender from blender3d.org and then start spending time at blenderartists.org/forum(12 votes)
- This dude is really good I like him(8 votes)
- Where can I see the full video with the Lighthouse keeper?(6 votes)
- that is a link if you click on the link it will take you there(0 votes)
- I have been working on 3d modeling in blender for a few months now, and I can make good models of anything I have a reference of. what skills should I focus on to be more appealing to companies like pixar who use 3d modeling and animation? I am a senior in high-school, so I am also wondering if those companies will hire people who don't have a degree and are self-taught in 3d.(7 votes)
- how long did ti take to make your character(5 votes)
- This beast uses a WII Controller to make the robot bounce. BRAVO!(5 votes)
- Alonso kinda looks like a Pixar character.(5 votes)
- Thank you so much Alonso, I really enjoyed these lessons that you have taught me.(3 votes)
- watch your head(2 votes)
Video transcript
- I remember, when I was a kid, I used to, like, run
out of shoe to draw on. And I would just, like,
continue drawing up my leg and just, like, just continue drawing. And, you know, my dad
didn't really want me to do too much art stuff. He was like, "Oh, maybe
you should try architecture or something like that." And, I had to, kind of, prove to him that there was money, that I
could make a living from art. And, what I found out early on was that, when you combine art with technology, which kind of made it more relevant to the world that we live in today, that there was a lot more job stability. You know, stuff like that. And, so, when I was making websites, there was, like, animations. You could, like, click on a button and it would make a little animation. And I was like, "Oh, what's
this animation thing?" And then I got more and more curious and then, as my websites
got fancier and fancier, there was like, "Oh, what if
I could, like, make a logo and it was, like, spinning in 3D. Like, how do I make stuff in 3D?" I went to this thing, called
the National Portfolio Day, which is where all the
art schools, kind of, look at students' portfolios. And I had some 3D stuff but I didn't really, I was
just like, "I'm an artist and I happen to have some of
this stuff in my portfolio." And, then, when a University saw it, they were like, "Whoa." They were like, "You need to do 3D." And I was like, "3D what?" And they were like, "No,
3D computer animation." I didn't know too much technology stuff, so, like, University was like, just, I was like a sponge and, yeah, I learned a lot in University. At school, we had to come up with a two and a half minute short film. And mine was about a lighthouse keeper that, the mechanism that
he turns on his light, it needs repair because it's frozen. And, so, this boat is gunna come crashing into the reef that he's on. And, so, in trying to fix the thing, he electrocutes himself and dies. And he pops up as a ghost and he's trying to fix the switch but he's, like, going though the switch because now he's a ghost. And he turns around, the boat blows his horn. He turns around, sees his dead
body, and is in crazy shock. He needs to snap out of it really quickly because, if he doesn't,
the boat's gunna crash. And, so, what he realizes is that he can go inside of the lens
that amplifies the light. And, so, the ghost jumps into the lens and it explodes in light. And, finally, the boat can see the rocks and, sort of, avoids them. But there was, I think,
some golden nuggets, sort of, inside of there. I think my character, that I made, I had a lot of fun making it. And, when I applied to Pixar, I was applying for a
different job position and I happened to have a little video of my character, kind
of like, moving around and having all these,
like, facial expressions. And they were like, "We
want you for rigging." And I was like, "What's rigging?" (laughs) And, so, rigging, also
known as reticulation, is, basically, designing an
interface of a bunch of, like, knobs that when you,
like, move them around it's, like, moving the character,
and blinking the eyelid and stuff like that. (laughs) I love making robots and I love making robots because it's a continuation of
what I love here at Pixar. Which is making these characters that, hopefully, in the minds
of people, they're alive. And, for me, robotics is just like , "What if I couldn't make
characters seem alive for just two hours? What if I could just make them
seem alive for a lot longer? Like, hopefully, many years." And, so, yeah, it's exciting, just, you know, tinkering
with a bunch of things that I don't know about because it's literally, I
came from an art background. And, so, it's mechanical engineering, electrical engineering,
computer science, fabrication. There's so many things
that I just don't know. And, literally, just
looking on the internet. Like, I haven't taken a single class because I'm such a visual learner. I always, you know,
search on YouTube first. For me, like, videos are what help me. And, text, I only resort to text
when there isn't any video stuff. And, so it's just, kind of, an experiment with robots and humans and the kind of interactions that you can have with, kind of, an artifical being. Just, pretty cool.