Main content
Pixar in a Box
Unit 12: Lesson 1
Modeling with subdivision surfaces- Start here!
- Introduction to subdivision surfaces
- 1. Split vs. average
- Interactive: Split and average
- 2. Subdivide operation
- Subdivision
- 3. Subdividing your own designs
- Interactive: Build your own shape
- 4. Subdivision in 3D
- Interactive: Subdivision in 3D
- Subdivision in 3D
- Getting to know Alonso Martinez
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3. Subdividing your own designs
Now you are ready to start subdividing your own shapes with more than 4 points!
Want to join the conversation?
- is there anything to do with art(6 votes)
- what made you make this website?(8 votes)
- what inspired you to name Pixar Pixar(5 votes)
- The name “Pixar” was conceived as a faux-Spanish word meaning “to make pictures.”(3 votes)
- can i not do this at home(1 vote)
- so it's like making the charecters body like the hand in the movie jerrys game(2 votes)
- Can we subdivide more from the original shape?(2 votes)
- whatever we like you say?(1 vote)
- can i download pixar in free..(1 vote)
- how did he know i wanted to draw mike kachowski(1 vote)
- Is it hard to control this site?(1 vote)
Video transcript
- So far, we've been doing subdivisions with just four points, which make a blob. But, if you're gunna make something as cool as a Pixar character, you're gunna need a lot more points. For example, suppose that I wanna model the outline of a hand or, maybe,
the profile of a character. Fortunately, subdivision doesn't care how many points you start out with. In this interactive, you
can move points, as before, but you can also add as many
new points as you'd like. Just click on an interior of
an edge to create a new point. And, then, use the mouse to drag the new point
wherever you want it. I can make a crude looking
hand shaped like this. Use this slider to control
how many subdivisions are used to give a smoother result. Using this interactive, make
a hand or whatever you'd like. Maybe, a dinosaur, or the
outline of Mike Wazowski, or whatever interests you. Be creative!