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Entrepreneurship
Course: Entrepreneurship > Unit 1
Lesson 16: Calvin Carter - Founder of Bottle Rocket AppsA 2 a.m. wake up call
Created by Kauffman Foundation.
Want to join the conversation?
- Does running a successful company mean working around the clock in uncommon hours like AM. Is it more willing to love for idea that makes you stay up to 2 AM or is it a necessity?(6 votes)
- You do not have to get up at two in the morning to have a successful company. If you had to work at 2 AM to own a company, there wouldn't be many companies around.(7 votes)
- Which apps were made by this company?(2 votes)
- You can look up on "Our Work" tab in http://www.bottlerocketapps.com/index.html (the company's website). They have made over a dozen apps for different companies.(4 votes)
- how did he got the idea of inception of apps(0 votes)
- At, he mentioned App Mission Statement. What are the examples of the statement? 1:43(0 votes)
- The examples he uses is a spaceship going due north. He uses the "Northern" star in order to focus the mission and the team to prevent the team from getting continuously distracted.(0 votes)
Video transcript
- I'm Calvin Carter. The name of my company
is Bottle Rocket Apps. We produce the highest quality apps for the most discriminating
brands in the world. We started to day after Steve
Jobs opened the platform to third-part developers. I was in bed, two o'clock in the morning, and I was watching Steve Jobs' keynote that was recorded earlier in the day. That's when he released the
platform to third parties. It sounds like I made
it up, but it's true. I decided right then to
wake up as early as I could to get down to Office Depot,
buy graph paper and pencils, and start to sketch out
apps, and that's what I did. We sketched about 20 apps in
a matter of 20 days probably. We didn't have the
money to build them all, but we picked the ones that
we felt that we could market, and it just kind of became a business. And to this day, all 100
Rocketeers use pencil and paper first to gather their ideas
before building it out. We're sketching screens, we're
sketching user interfaces, we're sketching the
workflow and the movement, transitions, animations, because
in that low-fi technique, you can really sit back and
see it in your mind's eye but also with your actual eyes. And then you can find small nuances that you can use to improve or
to pull back from areas where you might be getting
a little bit too deep, and it's much easier to
do that in a low-fi way versus doing it in code or doing it in pixels in
Photoshop, for example, and having to modify these
complex graphic files. So over the years, it's gotten
more and more complicated because the platforms and
the tools that we have are more and more powerful, and the expectations of users, as well as brands and customers
are also much greater. But essentially, it starts with an idea. We call it an app mission statement. When we write out the
app mission statement, we essentially are describing
an envisioned future, of what this app will achieve, and what utility it will perform and who it will perform it for. And we use that app mission
statement as a true north, for constant course corrections
throughout the project. Our mission is this. We want to achieve this mission, and there are so many distractions
in the creative space, in the technical space, to
pull you away from that, and the mission statement
centers you back. There are still some things
that are timeless, if you would, and that is quality, the user experience, the maker mentality,
the ownership mentality that everyone deserves to have in the career that they choose, and those are the areas
that I try to focus on, and that's the value I can
bring to the organization.