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Control exercise simulator

Embedded in IIAB (Lesson3, Exercise6). Do not delete. 

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Video transcript

For this next exercise, we've created a digital character that you can animate. This slider controls which frame of animation you're looking at. And each of these channels control a different part of the character. Let's make the skin of the character transparent, so we can see the underlying armature and actuators. This channel controls this orange actuator that squashes and stretches the body. This channel controls the head tilt. And this channel controls the up and down motion of the eyebrows. Each of these blocks indicates a period of time during which the corresponding actuator is moving. Click on a block to change the time the actuator starts, and the length of time it's moving, and finally the speed of the move. See what kind of performances you can create!