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Course: Physics library > Unit 6
Lesson 2: Elastic and inelastic collisionsDeriving the shortcut to solve elastic collision problems
In this video, David derives the expression that we can use as a shortcut to solve for finding the velocities in an elastic collision problem. Created by David SantoPietro.
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- Does this equation (Vti + Vtf) = (Vgi + Vgf) also work for elastic collisions in two dimensions? Or do you need to break up the velocities into the x and y components and then use the equation on each component?(17 votes)
- Can this method be used on the AP Physics 1 test for full credit, or is it necessary to show all the steps with conservation of Kinetic Energy and Conservation of Momentum?(7 votes)
- Why not take this derivation a step further and solve for one of the final velocities? Doing this, you would get v1f=(v1i(m1-m2)+2m2v2i)/(m1+m2). Using this formula, you could solve for the final velocities of the two objects a lot quicker than using a system of equations.(3 votes)
- Just out of curiosity, could you say that the velocity is conserved, or that won't be the case in this scenario.(2 votes)
- Can't he have just divided both sides by mass on? It would've been quicker to derive it. 5:00(1 vote)
- I still dont understand how u could solve it because dont u still have 2 unknowns? 12:15(1 vote)
- You still need to use simultaneous eauation to solve it, but it would be WAY easier now since you have eliminated all the unnecessary calculations, and it wouldbe faster to solve it(2 votes)
- can I actually apply this symbolic method to all other equations?(1 vote)
- if this is the case of finding the velocity in an elastic collision problem? then what is the use of using Vaf=(ma-mb)/(ma+mb)*Vai+(2mb)/(ma+mb)*Vbi ? is the equation meant for perfect elastic problems ?(1 vote)
- i used those formula for this problem too
it's a lot faster and somehow more intuitive for me
but i guess David's intention for that might be in deriving the equation of v_i1+v_f1 = v_i2+v_f2 and giving us the nature of elastic collisions that the sum velocity (or net velocity if you will) of an object must be same as the other object in a collision
and this intuition couldn't be derived (at least directly or simply) from the equation we two used only to get the final velocities for each object
in sum,
1. your way might be better to get a faster answer
2. David's way better to grasp another intuition about an elastic collision
3. perfectness must be assumed in both cases, i believe. otherwise, kinetic energy must be lost somewhere. then all of the equations here and in video might not work(1 vote)
- Would this equation (Vti + Vtf = Vgi + Vgf) be applicable for real world examples? I learned that kinetic energy is not conserved in a system in elastic collisions. Some of the kinetic energy is lost to heat, light, sound, etc.(0 votes)
- I tried solving this problem by eliminating Vgf:
0,07 = 0,058*Vtf + 0,045*Vgf => ( multiply by 0,023)
102,65 = 0,029*Vbf + 0,023*Vgf => ( multiply by 0,045)
Subtracting the equations from each other and solving for Vbf gave me a velocity of:
159310,34 m/s
something went wrong.....
Can anyone point out my mistake ?(0 votes)- The problem is that the velocities in the second equation should actually be squared, since kinetic energy = 1/2 * mass * velocity^2. Since Vgf will obviously not cancel out with Vgf^2, you cannot use elimination in this case.(0 votes)
Video transcript
- [Instructor] So if you
powered through the last video, you saw that these
elastic collision problems can get pretty nasty, the
algebra gets pretty ugly. What we did, if you missed it, maybe you skipped right to this easy one, and that's cool with
me, but what you missed, or what you saw if you did watch it, is that we used conservation of momentum, but we had two unknown final velocities. We didn't know the
velocity of either object after the collision, so we
had to solve this expression for one of the velocities,
and then plug that into conservation of kinetic
energy, which we can do, because kinetic energy's conserved
for an elastic collision. But since we square this expression, it gets big and ugly, and it
gets multiplied by other stuff. And now you have to combine terms, and you end up just having
to pray that you didn't just make an algebra error,
or lose a sign in here. And even if you do get lucky
and the whole thing works out, and you get an answer,
if you rounded at all during this process, your answer's going to be off by a little bit. So the obvious question
is, is there a simpler way of solving these elastic
collision problems, where you've got two
unknown final velocities? And there is a simpler way,
and that's what I'm going to show you in this video. So to derive this simpler
way of solving the problem, we're going to do what
we always do in physics to derive a nice result, we're going to, instead of solving this problem
numerically, with numbers, we're going to solve it
symbolically, with symbols. And what I mean by that
is, instead of calling the mass of the golf ball .045 kilograms, let's just say this is
any particular mass, and we'll just call it mg,
for mass of the golf ball. And you might be like, "Well,
how's that going to help? "We're going to have a
bunch of variables in here, "instead of numbers, it's
still going to be a mess." Still going to get a little messy, but what this does, when you
solve problems symbolically, it often times allows you
to see patterns, symmetries, cancellations that are happening
here in your calculation that aren't so obvious when there's a bunch of numbers around. When it's a bunch of numbers,
it just looks like a big mess. When you've got symbolic
expressions in here, sometimes something magical happens, and that's what's going to happen here, and it's going to give us a
result that's way simpler. So let's do this, let's solve
this problem symbolically. We're going to get rid
of all these numbers, and we're going to turn these variables, instead of calling it 40 meters per second for the initial velocity
of the tennis ball, we're going to leave it symbolic. So instead of giving a number,
we're going to call this, I'll call it vt, for the tennis ball, then I'll write i, for initial. So this is the initial
velocity of the tennis ball, and we'll do the same
thing for the golf ball. Instead of calling it 50
meters per second to the left, we'll call it vgi, the initial
velocity of the golf ball. So when I wrote 50 before, I
meant the size of the velocity. But this time, when I write
vg, I mean the velocity. In other words, this
vgi might be negative. In fact, if the golf
ball's going leftward, it's going to be a negative number. But that's okay, it's symbolic. We're going to treat
this vgi as the velocity, so it could be a negative number, or it could be a positive number if the golf ball were going to the right. We're going to do the
same thing for the masses. We already wrote the mass
of the golf ball's mg, now we're going to write the
mass of the tennis ball as mt. And now we're gong to solve,
same way we did before, we're going to use
conservation of momentum. So our initial momentum would
be, mass of the tennis ball times the initial velocity
of the tennis ball, vti. And then plus mass of the golf ball, times the initial velocity
of the golf ball, vgi. And you might be like, "Wait, this should "be a negative sign, right?" No, I know this golf ball's going left, but I'm letting this vgi be the velocity. So there's a hidden negative sign in here. If it's going leftward,
this vgi would equal some negative number, in other words, so I wouldn't want to
put another negative, or I'd be canceling off the
negative that would be in here, that's why I get to write a plus here. And this is going to
equal the final momentum of the tennis ball, mt times
vt final, plus the final momentum of the golf
ball, mg, times vg final. And it's good to keep
track of your unknowns. Right now, I don't know
the final velocities. I'm given all these initial values of the velocity, and the masses. So those we can consider "given" up here. The things I don't know
are the final velocities. So again, just like before,
when we did this numerically, I can't solve for either one of these, because there's two of them. So often times, what you do when you're solving problems symbolically, since you're going to want to
clean them up at some point, you try to look any ways
that you can simplify. There aren't many ways we can simplify, but I could bring this
mt term over to the left, and bring this mg term over to the right, so I could write this as mt times vti, minus mt times vt final. And similarly, on the right hand side, I'd get mg, vg final, and then I'm subtracting this term from both sides. So, I'd get minus mg vg initial, and you notice, we can
pull out a common factor. You might be like, "Why
are we doing this?" Well, if I was doing
this for the first time, I wouldn't necessarily know, either. But it's often good practice to try to simplify as much as possible. And in this case, this
is going to be crucial. This is going to be an important step to trying to simplify this entire process. Right now, I can see how
that wouldn't be obvious, but you got to just
trust in me for a minute. We're going to want to do this, because it'll make our lives
much better here in a second. And on the right hand
side, I'll write it as mg times vg final, minus vg initial. So just so you're keeping track,
the variables I don't know are this vt final, and this vg final. So I'm still stuck on
this right hand side. It looks a little nicer, because
I've got terms grouped up, but I'm still, if this
collision's elastic, going to have to use
conservation of kinetic energy. So, we'll do this over here. So if I take the total
initial kinetic energy, and I set that equal to the
total final kinetic energy, I'll have 1/2 mass of the tennis ball, vti, the initial velocity
of the tennis ball, squared, so it's really just the initial
speed of the tennis ball, squared, plus the initial
kinetic energy of the golf ball, which would be 1/2 mg, vgi squared. And this is going to have to
equal the final kinetic energy of all the objects, so I'll have a 1/2 mass of the tennis ball, final velocity of the
tennis ball, squared, plus 1/2 mass of the golf ball, final velocity of the golf ball squared. And again, we're doing
this to clean this up. We want to get a nice
expression at the end, so I'm going to cancel some terms. Look at, 1/2s in everything. So I can cancel 1/2 from every term here by just dividing both sides by 1/2, or I can imagine multiplying
both sides by two. And that would get rid of all these 1/2s. And then I'm going to the
same trick I played over here. I'm going to get all my
mt terms on one side, and all my mg terms on another side. Again, it might not be obvious
why we're going to do this, but I'm telling you, something
magical's about to happen, so you got to take my word for it. If I write mt times vti squared, and then I'm going to subtract this term from both sides to get the mts together, so I'll have a minus mt vt final squared. And then that's going to equal, because what I'm going to
do is subtract this term from both sides, so I
get the mgs together. So I got this term over here all ready, mg vg final squared
minus, and then this term that I'm subtracting from both sides, mg vg initial squared,
and I play the same game I played over here, I
pull out a common factor. I can pull out a common
factor of mt, I get mt, times vti squared minus vt final squared. And that's going to equal
mg, times the quantity vg final squared minus vg initial squared. And now, things are getting interesting. If you look at this left
equation, and this right equation, they're looking a lot more like
each other, which is great. Because what I want to do is
plug this right hand equation into the left hand
equation in a clever way, that causes things to cancel. That's why I'm doing it this way. I mean, we could have done brute force, just like we did numerically. Solve for one of these velocities, plus it straight into
one of these velocities, get a huge mess, and try
to like combine terms. But this way we're doing it right here's going to be much cleaner,
so what do we do? At this point, I want to
make this left hand equation look more like this right hand equation. So is there any way I can change
this difference of squares into a difference of just velocities? And there is, if you remember, I can write this squared
term, I can write this as mt times the quantity vti minus vt final, multiplied by vti plus vt final. Because when I multiply these together, I'm going to get vti squared,
minus vt final squared, and then the cross terms
are going to cancel. If you don't believe
me, try it on your own. Check to make sure this
multiplies out to get that. And it will, so I'm going to
replace this term with this, and that's going to equal, I'm going to do the same thing on the right hand side. I'm going to write this as mg times the quantity vg final minus vg initial, and then that multiplied by the quantity vg final plus vg initial, and again, this will multiply to give me that. If you don't believe me,
try it out on your own. And now, we're in
business, check this out. This is where the magic's going to happen. I've got mt, vti minus vt final, here. And I've got that exact
same expression over here. So what I'm going to do is
take this entire expression, mg times the quantity of
vg final minus vg initial, and I'm going to plug it in for that. And you might be like, "How
come, what, why can we do that?" And it's because this term
here, mt times this difference, is the exact same as this term here, mt times this difference,
and I know that this term equals that term, they're the same thing. I can replace this, anywhere I see this, I can replace it with that,
because they're equal. So that's allowed, I
don't affect the equality if I just plug this term in for that term, because they're equal. So that's what I'm going to do. I'm going to take this term for mg, I'm going to plus this all the way in over to this hand side,
and what am I going to get? I'm going to get mg, times
vg final minus vg initial. So that's what this whole term equals. But it still multiplied by that, so I got to bring this down, and still multiply by this one, which is vt initial plus vt final. And that's going to equal
this right hand side, just stays the same, I
didn't do anything to that. And now, do you see it? Do you see how wonderful this is? I can divide both sides
by mg, that cancels out, and that's kind of weird,
there's going to be no mass left in this expression that we find. So the relationship
that we're about to get doesn't depend on the masses
of the objects colliding, which is a little weird, and cool. But even better, look at this term, vg final minus vg initial,
that's right over here, vg final minus vg initial. So I can divide both sides by
that, and that cancels out. And we're going to get one
of the simplest expressions you could imagine, let
me make some room for it. Let me clear this up, we're going to get that vt initial, the initial
velocity of the tennis ball, plus vt final, the final
velocity of the tennis ball, has to equal vg initial, I'm
going to switch the order here, because they're adding, and
you can switch the order of things you're adding, just so it looks like the left hand side, vg initial, the initial
velocity of the golf ball, plus vg final, the final
velocity of the golf ball. Look at how beautiful this is. It says that in an elastic collision, if you take the initial and final velocity of one of the objects, that has to equal the initial plus final
velocity of the other object, regardless of what the masses
of the objects colliding are. And I would have never seen this unless we would have
solved this symbolically to see that stuff cancels,
this would not be obvious. I could have solved a million
of these elastic problems, and probably never would have guessed that this was the case. And the big reason why this is useful is because now we can use
this simple expression, as opposed to using
conservation of kinetic energy. Conservation of kinetic
energy was the thing that was giving us all the problems, because it had the square of the speeds. And when we plugged an
expression in and squared it, we got this nasty algebraic expression that we had to deal with. But now, with this simple
expression between velocities, we can simply solve for one
of these unknown velocities in this equation, and plug it into the conservation
of momentum equation. There will be no squaring
of an expression. You're still going to have to plug one equation into the other, but the process will be much cleaner, much simpler, and much less
prone to algebra errors. And in the next video,
I'll show you an example of how to use this process to quickly find the final velocity of either
object in an elastic collision. So recapping, we used
a symbolic expression for conservation of momentum, plugged that into the conservation of energy formula, and ended up with a
beautiful, simple result that we're going to be
able to use to solve elastic collision problems
in a way that avoids having to use conservation
of energy every single time.