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Pixar in a Box

Rigging

Contents
About
Introduction to Rigging
Code a character
“Rigging” is what Pixar artists call the process that gives characters movement, and it’s a crucial step in making them more realistic and human (even if they’re not actually humans). In this lesson, you’ll get to use the same toolbox that Pixar uses to animate a desk lamp and make a snowman smile.

Introduction to Rigging

Explore how characters are brought to life using controls.
Start here!
Welcome to rigging
1. Rotate deformers
Rigging rotation deformers
Practice
2. Translation deformers
Rigging translation deformers
Practice
3. Scale deformers
Create a younger model using scaling
4. Putting everything together
Rigging scaling deformers
Practice
Bonus: Animate a rigged character
5. Make a face
Rigging Knick's face
Getting to know Brian Green

Code a character

Start here!
1. Creating objects
2. Representing a shape object in code
Rigging a snowman 1 (building the body)
3. Putting shapes together
Rigging a snowman 2 (adding a head)
Rigging a snowman 3 (adding a hat)
4. Functions
5. Defining deformer functions in code
Rigging a snowman 4 (coding deformers)
6. Connecting deformers and shapes with code
Rigging a snowman 5 (adding and updating deformers)
Project: Create your own character
Project 2: Animate your character
Patterns
Animation
Up Next
Animation