We are surrounded by space. And that space contains lots of things. And these things have shapes. In geometry we are concerned with the nature of these shapes, how we define them, and what they teach us about the world at large. Geometry is at the core of everything that exists--including you. Some of the interesting topics we cover in measurements section: triangles, prisms, quadrilaterals etc. are all actually part of geometry too! Having said all that, here we'll delve into angles and coordinate planes and more!
How can we communicate exactly where something is in two dimensions? Here, we cover the basics of the coordinate plane. We now delve into the world of Euclid. This will be a great tutorial experience if you are just starting to ramp up your understanding of graphing or need some fundamental review.
It's time to learn about the most useful math concept for creating video game graphics: geometric transformations. We will start with lines of symmetry and the order of rotational symmetry and then move on to reflecting, translating, and/or rotating a shape