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Geometry transformations

Learn
Rigid transformations introTranslations introRotations intro
Practice
Identify transformations Get 3 of 4 questions to level up!
Learn
Translating shapesDetermining translationsDetermining translationsTranslating shapesTranslation challenge problemProperties of translationsTranslations review
Practice
Translate pointsGet 3 of 4 questions to level up!
Determine translationsGet 3 of 4 questions to level up!
Translate shapesGet 3 of 4 questions to level up!
Learn
Rotating shapesDetermining rotationsDetermining rotationsRotating shapesRotations review
Practice
Rotate pointsGet 3 of 4 questions to level up!
Determine rotationsGet 3 of 4 questions to level up!
Rotate shapesGet 3 of 4 questions to level up!
Learn
Reflecting shapes: diagonal line of reflectionDetermining reflections (advanced)Reflecting shapesReflections review
Practice
Reflect pointsGet 3 of 4 questions to level up!
Determine reflectionsGet 3 of 4 questions to level up!
Determine reflections (advanced)Get 3 of 4 questions to level up!
Reflect shapesGet 3 of 4 questions to level up!
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No videos or articles available in this lesson
Practice
Find measures using rigid transformationsGet 3 of 4 questions to level up!
Mapping shapesGet 3 of 4 questions to level up!
Learn
Dilating shapes: expandingDilating shapes: shrinking
Practice
Dilate pointsGet 3 of 4 questions to level up!
Dilations: scale factorGet 3 of 4 questions to level up!
Dilations: centerGet 3 of 4 questions to level up!
Dilate trianglesGet 3 of 4 questions to level up!
Dilations and propertiesGet 3 of 4 questions to level up!
Learn
Precisely defining rotationsIdentifying type of transformation
Practice
Sequences of transformationsGet 3 of 4 questions to level up!
Defining transformationsGet 3 of 4 questions to level up!
Learn
Intro to reflective symmetryIntro to rotational symmetryFinding a quadrilateral from its symmetriesFinding a quadrilateral from its symmetries (example 2)
Practice
Symmetry of 2D shapesGet 3 of 4 questions to level up!

About this unit

In this topic you will learn about the most useful math concept for creating video game graphics: geometric transformations, specifically translations, rotations, reflections, and dilations. You will learn how to perform the transformations, and how to map one figure into another using these transformations.