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# Transformations

## Translations

Practice
Translate pointsGet 3 of 4 questions to level up!
Determine translationsGet 3 of 4 questions to level up!
Translate shapesGet 3 of 4 questions to level up!

## Rotations

Practice
Rotate pointsGet 3 of 4 questions to level up!
Determine rotationsGet 3 of 4 questions to level up!
Rotate shapesGet 3 of 4 questions to level up!

## Reflections

Practice
Reflect pointsGet 3 of 4 questions to level up!
Determine reflectionsGet 3 of 4 questions to level up!
Determine reflections (advanced)Get 3 of 4 questions to level up!
Reflect shapesGet 3 of 4 questions to level up!

## Rigid transformations overview

Practice
Find measures using rigid transformationsGet 3 of 4 questions to level up!
Rigid transformations: preserved propertiesGet 3 of 4 questions to level up!
Mapping shapesGet 3 of 4 questions to level up!

## Dilations

Practice
Dilate pointsGet 3 of 4 questions to level up!
Dilations: scale factorGet 3 of 4 questions to level up!
Dilations: centerGet 3 of 4 questions to level up!
Dilate trianglesGet 3 of 4 questions to level up!
Dilations and propertiesGet 3 of 4 questions to level up!

## Properties & definitions of transformations

Practice
Sequences of transformationsGet 3 of 4 questions to level up!
Defining transformationsGet 3 of 4 questions to level up!
Proofs with transformationsGet 3 of 4 questions to level up!

## Symmetry

### About this unit

In this topic you will learn about the most useful math concept for creating video game graphics: geometric transformations, specifically translations, rotations, reflections, and dilations. You will learn how to perform the transformations, and how to map one figure into another using these transformations.