4th grade is the time to start really fine-tuning your arithmetic skills. Not only will you be a multi-digit addition and subtraction rockstar, but you'll extend the multiplication and division that you started in 3rd grade to several digits. You'll also discover that you sometimes have something left over (called a "remainder") when you divide. In 3rd grade you learned what a fraction is. Now you'll start adding, subtracting, multiplying, and comparing them. You'll also see how they relate to decimals. On other fronts, you'll learn how to convert between different units (which is super important when comparing the size and speed of robot unicorns in different countries) and continue your journey thinking about various shapes in two dimensions. Some of the foundational concepts of geometry (like lines, rays and angles) also get introduced. As always, we'll round this out with a healthy dose of applied word problems and explorations of number patterns and properties (including the ideas of factors, multiples and prime numbers). The fun must not stop! (Content was selected for this grade level based on a typical curriculum in the United States.)
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# Place value and rounding

We've been exploring place value for several years now, but now we make sure that we **really** get how one place relates to another. We then use this deep understanding for understanding the conventions for rounding.
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All content in “Place value and rounding”

## Place value

In this tutorial we'll really dissect numbers to think about what they represent, including a number's place value(s) and how it is expressed in standard and composite form. Common Core Standards: 4.NBT.A.1 , 4.NBT.A.2

## Rounding whole numbers

If you're looking to create an army of robot dogs, will it really make a difference if you have 10,300 dogs, 9,997 dogs or 10,005 dogs? Probably not. All you really care about is how many dogs you have to, say, the nearest thousand (10,000 dogs). In this tutorial, you'll learn about conventions for rounding whole numbers. Very useful when you might not need to (or cannot) be completely precise. Common Core Standard: 4.NBT.A.3