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Storytelling
Course: Storytelling > Unit 2
Lesson 5: Film grammar- Introduction to film grammar
- Major vs. minor beats
- Activity 1: Major and minor beats
- Basic shot types
- Activity 2: Basic shot types
- Extreme shots
- Activity 3: Extreme & angles
- Dynamics shots
- Activity 4: Dynamic shots
- Storyboarding
- Activity 5: Storyboarding
- Advice on film grammar
- Glossary: Film grammar
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Major vs. minor beats
Discover Pixar's storytelling process using story spine, major beats, and minor beats. Learn how to break down stories into detailed parts, create impactful scenes, and develop storyboard sequences. Enhance your story by understanding characters' actions and emotions, and apply film grammar tools for a captivating narrative.
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- Perhaps I'm just too German on this one...but is a major beat a scene? Or can a major beat consist of one scene or multiple scenes and then the scenes can break down into minor beats? So like this: major beat > scene > minor beat > shots(7 votes)
- Major beats are the most important scene in your movie/story, and minor beats are the smaller scenes, e.g. from Harry potter: [Major:Harry Potter finds out he's a wizard], [Minor:Harry buys an owl] I hope this helped!(15 votes)
- why is mostly every one a story artist?(5 votes)
- Because they are more qualified to talk about story structure I guess.(1 vote)
- Do you have to pay for the course(3 votes)
- Not that I know of.(1 vote)
- I am a student and I took video production for elective. I started editing in i movie is there any apps for filmmakers.? Some of the students choose another apps. I don't know what they are?(2 votes)
- The ultimate free movie making software for computers is Blender (www.blender.org). It is free, has tons of potential, and isn't too hard to learn. If you want to use it for editing movies, I would suggest looking that up rather than just general Blender tutorials which would usually start with how to use it for animating.
If you want an easier editing software (for the computer), I would recommend OpenShot Video Editor (then again, I haven't tried out a lot of them) for video and Audacity for sound (both are free!)(6 votes)
- do you have your course certifications?(4 votes)
- What´s a good college for animation?(3 votes)
- I hope this links help answers your question
https://www.animationcareerreview.com/articles/2017-top-100-international-animation-schools(2 votes)
- I've come up with a great scheme for my Hollow Knight film, maybe Dante was quite arrogant and overconfident that he and Vergil will inherit their father's legacy. So, to connect one last thing to the moral, let go of your arrogance and overconfidence.(3 votes)
- I love how Lightning McQueen sheds that paint job off. It gives McQueen a sense of freedom; it's like the paint job was limiting what he could achieve, and he learns to soar by just having fun.(3 votes)
- its so hard to under stand(3 votes)
- Maybe this field isnt for you? Im like that with other things (like khans coding class). this on the other hand im super good at! try something else, maybe?(1 vote)
- What is a Montage? I googled it and got the definition but I'm still not able to understand what exactly is a montage and what is its effect in a story, or where it can be used.(2 votes)
- A montage is usually used to show something the main characters experience over either a long period of time or a short period of time. Here's an example of a short montage:
e.g. (as mentioned in the video) In Cars 3, McQueen goes through a training process, which by my guess, lasts a few days. The scenes flash by relatively quick, but they last long enough to give us, the viewers, a fairly good idea of what McQueen's going through.
And a longer montage:
e.g. In Disney's Hercules (1997), Hercules also undergoes a training montage but this most likely lasts a few months.
Montages that are sort of close to the beginning of the film, most often set up the film in a way. One example is:
e.g. The song "Some Things Never Change" from Frozen II. Feelings and character goals are established during the song (Anna feeling like she doesn't want things to change, Kristoff wanting to propose to Anna but things get in the way, Elsa hearing a voice that no one else can hear and becoming worried about it), and it also shows life in Arendelle. I, personally, also think that the song was also meant to demonstrate how much things would eventually change throughout the film.
If you're wondering where to place a montage, I think that a good place is where you wanna get a lot of points across in a short space of time.(2 votes)
Video transcript
- Hi, I'm Louis Gonzales and I'm a story artist here at Pixar. I'll be your host for this lesson and I'm joined by a few friends. - My name is Lee Unkrich
and I am a director here at Pixar Animation Studios. - My name is Andrew Jimenez
I've been at Pixar since 2000 and I am a digital story board artist, graphic artist, and director. - Hi I'm Katherine Ringgold,
I'm a film editor at Pixar. - My name is Brian Kalin
O'Connell, I'm a story teller here at Pixar Animation Studios. - As you saw in the previous
video, you can make a story both interesting and
impactful using the tools of film grammar, framing,
staging, motion, and editing. But before you can
apply any of these tools you need to know, in detail,
what story you wanna tell. So let's rewind back to lesson
three on story structure. In that lesson you broke down your story using the story spine. The story spine lead to a series of beats, where each beat is a key
moment in your story. To be clear, from now on we'll call these story spine beats, major beats. When we need to understand
our stories in more detail we flushed out each of
these major beats into one or more scenes which are
collected together into sequences. A scene is the part of
the story that takes place at a particular time and
location where our character learns something new to carry
them forward in the story. For example, a major
beat in Cars 3 is when McQueen visits the Thomasville raceway. Within this major beat
we have several scenes, such as the scene where
Smokey is training McQueen. Then a scene where McQueen
races the old timers and that's followed by a scene where McQueen loses to Cruz Ramirez. Now let's hear from our
artists how they think about breaking the story down
into scenes and sequences. - In Cars 3 there is a sequence where, it's a montage, where McQueen is training. So it's lots of fast cuts and
it's changing the location of where he is but the whole
thing is him getting better and stronger and working
towards getting to his race. - And a sequence isn't always a scene, just like one localized
scene in one location. Sometimes it covers, kind of,
a particular arc of the story or section of the story that might take place in multiple locations. - But if it's a same
moment that characters are all sharing in, that's
a good place to break it or if it's a moment
where the emotional space is the same for these characters. That's a good place to also break it out. - It's interesting for me
because I know a scene, for me, gets too long
when I'm trying to pack in too many story points. And that's why it's
also what's challenging is to have an overview of your project. Because if you try to cram
too many ideas into one scene it gets too much, so
your scene has to grow. And it gets too long or
it's too much information in a short amount of time so
your audience just gets dizzy. So it think it's, to be
very clear, well what is the goal of this scene, is
really just for the character to learn this so they go do this. - When we think we're happy
with the scene breakdown we then further break each scene down into a series of smaller
ideas called minor beats. For example, the scene where
McQueen races the old timers has some minor beats like, Mcqueen begins by racing cautiously. Then McQueen discovers
he can't get ahead of the old timers so then he
learns to go and have fun which gets him past the old timer. In film making our job
is to further breakdown each minor beat into one or more shots. A shot is a visual representation of a character's action in time. For example, this clip
consists of three shots. Here's the first one, here's the second, and here's the third. And these individual
shots can take many forms. They can be very wide or very close, they can be very still
or incredibly dynamic. Once we know the shot
breakdown, we draw a storyboard. That is a sketch to represent each shot. We can change them very quickly to maximize the impact of the story. It's simply a matter of
rearranging the sketches, drawing new ones, and throwing
away ones that don't work. By the end of this lesson
you'll storyboard a sequence for your own story which will
give you a chance to practice using the tools of film grammar. But first we need to pause
and think more deeply about the story you wanna tell
including how to break it down into scenes and shots. That's the purpose of the
next set of exercises.