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Current time:0:00Total duration:4:55

Video transcript

in the last two videos we talked about how line and shape are used to support storytelling we also use visual language to create a sense of space if you look at this photograph you can see how the parallel lines of the walkway appear to get closer together as they move further away also the closest balls are lower in the frame and appear far apart while the ones in the distance appear closer together in frame and are obviously much smaller we mimic these attributes in our storyboarding to create the illusion of depth this is known as linear perspective by positioning the vertical lines we can create the illusion of space or depth like a road receding into the distance by using heavier weight at the bottom of the frame and lighter weight towards the top of the frame we can make it look like they're getting further away we add to the illusion using the location of elements within the frame placing things higher to make them appear further away using location as a depth cue is even more effective when we combine it with size differences making things smaller to make them appear further away let's take a look how the illusion of space is created in our storyboards and concept art I really like this image this is how love this sequence of storyboards this was when the house floats up and the way that he created depth in the 2d plane is by giving a vanishing point in the background so a one-point perspective is basically showing depth at a single point so let's say you look here at this point and that's your vanishing point and then you'll have like our horizon line that goes across there and then all of your lines converge at that one point so if you look over here like this line coming down towards there as well as that line which comes towards there and then these lines coming towards there this one coming towards there and everything sort of points to that and it gives you a easy way to see how forms will look in the distance so like if you look at this car usually like when you start off you want to start with just blocks because it's really easy to see it that way so this is a block and this is a block here and as it gets smaller and smaller so you have like piece geometric shapes that are really simple even up until like the largest buildings here there are just simple geometric shapes this is a great image a concept art from The Incredibles where we see Bob now he's no longer sleeper here and he's working in an office building as a uninsurance person one thing that I really love about the image is that everybody gets a cube and Bob this amazing guy who's supposed to be a superhero gets the one cube with the giant pillar in it so space is described as like there's an emotional component where we talk about how he is not doing what he's supposed to be doing and as a he's not free to do what he wants to do and and the space is telling us the he's compressed this giant guy is compressed in this tiny little space and and is sort of almost imprisoned by by the space that we see here now our compositional elements in this panel from cars 3 really help us achieve a sense of space this curve that's happening in the distance because we know that these gridded patterns in the artists of mind are of equal length really give us a sense of movement around this curve to give us a sense of space as these bigger versions of that shape received into smaller versions around the curve again directionals we have boxes that feel stagnant maybe slower than light McQueen who's a more dynamic shape but we've also got them all aiming towards light McQueen so we know where to look at all times and they really help force our eye I mean really force it because of how the line work is also pushing our eye that way it's kind of fun to play with what happens when you remove all of those visual cues in space and so the abstract thought sequence became sort of a fun sequence where we kind of really got the flavors perspective and just kind of trick your eye in a way when there's no visual cues to tell you that there's anything around here you're in this room where there's no corners even everything is just blown out it's just pure white light you start thinking like is that I know there's a wall here somewhere but is it right in front of me or is it like a thousand feet away you can't even tell it's really disorienting and so it's until all these things that remove where you realize you rely on these things every day and we rely on that for storytelling but what happens when you just remove it all and so we thought with abstract thought we're going to just remove the background all the visual cues that you start off with in the room and just really play with space it's pretty amazing that you can create an entire 3d world with just a few lines and shapes in the next exercise you'll have the opportunity to think more about space and perspective