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Current time:0:00Total duration:5:52

Video transcript

welcome back in the last video we talked about pitching as a way to improve a story the most important part of the pitch is the feedback given by those listening to the pitch and that's what we'll focus on in this video feedback when you are pitching there may be parts of the story that are clear to you but not clear to those hearing the story for the first time that's why feedback is important you'll learn what parts of your story need to be clearer after listening to a pitch the feedback you give helps the storyteller understand what's working and what's not the more clear and articulate you can be the more you can help the storyteller see how their story is perceived so what should you listen for when hearing a pitch when I'm listening to a pitch I tried to identify what the storyteller wants to say with the idea like what is the point of the story the way that they say the lines and so that also it gives me an understanding as to why they drew the character in a certain way so that I understand maybe how I'm gonna timeout that shot or what the intent is there or the energy level is for the scene which might give me an idea of what kind of music I'm gonna use or something when a story artist pitches a three or four-minute scene we as editors want to see how that small scene will be incorporated into the bigger picture because you're looking at only one chunk of a film called a sequence you know and usually it's it's based on whatever location you're in so you have to go into it thinking what's the beginning point of what's the end point okay I've got my brain there now let's watch this but mainly you'reyou're listening for performance and pacing and and whether it's working within the body of the film once you figure out what was clear and what wasn't and what was entertaining and what wasn't it's time to give that feedback to the storyteller and it can be tricky to give honest feedback in a way that leaves the storyteller energized to make changes rather than feeling beaten up Pixar artists have developed a few strategies to make giving feedback a positive experience first start with the positive by giving specific examples of things that you liked things that are working particularly well one thing we try to keep in mind is the feedback sandwich you start with something positive about the pitch that you really liked and that kind of breaks the ice for you to insert any constructive feedback that you have for the storyteller and then you end it with something positive again so you kind of end on a high note and that's like the feedback sandwich and it's easy for the filmmaker to digest because it's a sandwich huh when someone's pitching and and I'm there giving feedback you know I have to go into it knowing that that person worked really hard on this thing and they might have worked late in the night and not seen their kids and so you want to go into it with a sense of respect for the artist you're more likely to listen to feedback if you feel like the person who's giving you the feedback is on your side and has the same goal of creating something great and greater than they can then one person can create on their own second make it personal that is make it clear this is your personal perspective when giving feedback it's important that it comes from your own point of view and it's good to use I statements I didn't understand that I thought this could be more clear I wasn't sure what you're trying to convey here as opposed to saying nobody's ever gonna understand that or you didn't make it clear nobody's gonna get that message nobody's going to understand that because that's just fundamentally not true you don't know it everybody else is going to understand because everyone has an opinion and what's obvious to one person may not be obvious to another third be specific when you give specific feedback it really helps the person to be able to do something with it right they can actually make changes in their work when you give feedback like it's not funny then it's not really helpful for the filmmaker but if you say something like it's it it'll be so much funnier if you change the timing of the punch line to like a 1 millisecond sooner or you know instead of this gesture it's like a bigger gesture like those specific things that can that the director or the filmmaker can actually use to tim-tim like address your note like that's always super helpful and so if you can be specific and know what you want even though it may be wrong at least they have a direction and fourth make suggestions for this story tailored to consider as opposed to dictating what you think should happen so when giving feedback it's important not to dictate to the artist what you think is the solution there could be a number of solutions or ask a question like ask for clarification like Oh what what was your intent when the character said XYZ what were you trying to do with this area or what were you trying to do it what were you hoping to achieve with the ending of that of this story and that kind of it releases the burden off of you to provide this solution for one but also it kind of gets the director or this storyteller to start thinking about like Oh what am I trying to do here like and then they can figure it out for themselves so questions again involve the the picture in the process ultimately it is your job as the person providing the feedback to identify problems with the story rather than to fix those problems feel free to offer suggestions but solving the problems is the job of the storyteller the next exercise asks you to work on your feedback skills with a few friends