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Main content
Current time:0:00Total duration:1:55

Video transcript

so far we've looked at placement and sizing which are accomplished using the two operations of translation and scaling and the animators really need the shot they're starting to casually scooter by your office and check in on your progress assembling a shot generally requires that things be oriented properly as well as being placed in sized orienting an object generally consists of one or more rotation operations so let's go back to our in progress shot to position bo-peep we'll need all three operations I'll start by scaling her to a proper size next I'll use rotation to orient her the way to sketch calls for and finally I'll position her using translation we saw earlier that there are simple formulas involving multiplication in addition for the operations of scaling and translation the formulas for rotation are a little more complicated involving ideas from trigonometry don't worry about the details too much just yet we'll get to that in the later lesson for now I'd like to talk about why I chose to do the operations in the order I did scaling rotation and then translation suppose I started instead with translation and then rotation and finally scaling bo-peep ends up in the wrong place so the order can matter a lot remember what it's called when the order matters right non commutativity keeping non commutativity in mind go ahead and use all three operations to finish your interpretation of antes room once you're done you'll get an approval from the director after that you can create as many scenes of your own design as you want can you make some options that the art department and director didn't even ask for making a great film is all about exploring many different options and picking the best one have fun