If you're seeing this message, it means we're having trouble loading external resources on our website.

If you're behind a web filter, please make sure that the domains ***.kastatic.org** and ***.kasandbox.org** are unblocked.

Main content

Current time:0:00Total duration:1:44

hi i'm fran a technical director here at Pixar Animation Studios I'm talking to you today from the lobby of one of the beautiful buildings of the Pixar campus as we learned in the previous video when we create shots to make up our movies we need to assemble the environment where the story takes place if I were to build this kind of environment I start by placing the really big forms like the walls and the floor then I place the dramatic elements like this gargantuan fireplace behind me then I'd move down to the medium sized elements and do selection and placement of the couches tables and shares finally I'd move down to the really small details like the magazines on the table and the pieces of wood and fireplace all of these items need to be positioned using the mathematical operation of translation properly sized using the scaling operation and oriented using rotations these operations are all examples of fundamental geometric transformations we'll spend the remainder of this lesson looking more closely at them for our films these transformations control what's going on in a virtual three-dimensional space meaning that each point has three coordinates x y and z but for this lesson we're going to simplify a bit and look at laying out floor plans in two dimensions like we're viewing them from above so points need only two coordinates x and y the x-coordinate says how far to the right a point is and the y-coordinate says how far up it is this point for instance has x-coordinate 3 and y-coordinate 5 before we begin building our own shot from Toy Story let's review how to plot points in 2d using the next exercise