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## Pixar in a Box

### Course: Pixar in a Box > Unit 15

Lesson 2: Mathematics of rendering- Start here!
- 1. Ray tracing intuition
- 2D rendering intuition
- 2. Parametric form of a ray
- Parametric ray intuition
- 3. Calculate intersection point
- Solve for t
- 4. Using the line equation
- Ray intersection with line
- 5. 3D ray tracing part 1
- Ray intersection with plane
- 6. 3D ray tracing part 2
- Triangle intersection in 3D

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# Ray intersection with plane

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