Pixar in a Box
- Start here!
- Welcome to rigging
- 1. Rotate deformers
- Rigging rotation deformers
- 2. Translation deformers
- Rigging translation deformers
- 3. Scale deformers
- Create a younger model using scaling
- 4. Putting everything together
- Rigging scaling deformers
- Bonus: Animate a rigged character
- 5. Make a face
- Rigging Knick's face
- Getting to know Brian Green
3. Scale deformers
Now you can start scaling your shapes to make your lamp look younger.
Want to join the conversation?
- This is all amazing, but is there somewhere where i can use this stuff on my own?(2 votes)
- you can go to the other khan acadmey coding course and create a project where you can use all kinds of commands(2 votes)
- If the small lamp is Luxo Jr, the big one must be Luxo Sr.(1 vote)
- how can i make the lamp look like a kid like me(1 vote)
- how are we suppose to move the lamp?(1 vote)
- Rotate the base man(1 vote)
- but how are all these deformers and translators actually made? how do they actually manage to control the lamp?(1 vote)
- i dont know how to move the lamp(1 vote)
- You are 13.8 percent more likely to die on your birthday(0 votes)
- Sorry, I could not understand your question.(2 votes)
- When John Lasseter created his animated short, he wanted a younger lamp. He observed that children tend to have bigger heads and bottoms as compared to the rest of their bodies. So to make his lamp appear younger, he scaled down the lamp and then he he scaled up the foot and head to make Junior. To get a little experience of creating a new model, let's add some scaling deformers to modify the lamp. At Pixar, the art department often gives us draw-overs to guide us in remodeling the character. In the following exercise, we see a draw-over like this one that you will try to match using scaling deformers. When you're done, your lamp should look much younger.