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# 2. Translation deformers

Translation deformers move objects from one place to another in a 3D space. They change the position of an object without changing its shape or size. Imagine sliding a toy car across a table — that's like using a translation deformer! When combining rotation and translation deformers, we need to pay attention to the order in which they're applied so we can move and pose the object correctly. Click here to review commutativity.

## Want to join the conversation?

• what is the definition of non-commutativity
• Non-commutativity is where the order of operations matters.
Addition is commutative because the order of operations does not matter, 3 + 5 = 5 + 3.
Subtraction is non-commutative because the order of operations does matter, 3 - 5 ≠ 5 - 3.
• what happens if it is an amogus character
• non-comunitatatatatitivity. :P
• ha-ha it was pretty funny
(1 vote)
• At , the 'base' was not pointed the 'base', but instead the arm 2
• What is life please someone tell me?
(1 vote)
• The condition that distinguishes animals and plants from inorganic matter, including the capacity for growth, reproduction, functional activity, and continual change preceding death.

The existence of an individual human being or animal. do you get it?
• why does it matter if Rotate Base is in front of Translate X?
• If you do it the wrong way around, the point of rotation is further away, making the lamp change position whist rotating.
• At , where is the link mentioned?
(1 vote)
• In the gray space below the video, it says:

• There's probably a way to rotate the lamp around its center instead of the point where it began right? So that you could translate first and rotate later with the same result as rotating and translating later.
(1 vote)
• I have a question though - In Processing Java Script you can use "translate" to move an object while still rotating around the origin.

But, in the example given it has the head of the lamp rotating from multiple "origins". How is this possible? Or is it not possible in PJS?

Summary; How is it possible to rotate from multiple origins like the example given.

Thanks! :-)
(1 vote)
• you guys have it a lot more complicated than I do in blender
(1 vote)