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Current time:0:00Total duration:2:33

Video transcript

in this lesson we're going to explore the wonderful world of rigging software to build a character Pixar we begin with a modeling packet model packet consists of a series of drawings or clay sculptures called maquettes that are a guide for modeling the character for more important characters there can be a lot of drawings and for less important characters might just be a scribble on a napkin from these we build the bubble in the computer I hope you enjoyed rigging the face for a snowman in lesson 1 in this lesson you're going to create your character in a similar manner to how Pixar built a snowman for the short film knick-knack before starting the Rieger we'll meet with an animator and discuss what type of controls are needed a character like the army man from Toy Story would be made from plastic so its movements would be quite stiff in contrast a rubber snake would be quite flexible keeping true to the materials creates believability the rigor and the animator work closely throughout the rigging process to make sure the animator gets all the controls she needs to make the character come alive and act the animator will do various tests such as calisthenics to test a range of rigging the final test is usually fully active scene in this lesson you'll write code to design your model then you'll rig your model with the former functions that you learnt about in the previous lesson you'll start by drawing basic shapes then you'll combine the shapes to make characters then you build the former functions for translate scale and rotate and finally you'll connect everything together and in a bonus step we'll show you how to animate your models the first let's think about what we are doing all models have one thing in common from the perspective of the computer a model is just a collection of individual shapes each shape will be stored in the computer as an object to create the shape of a circle we will put in the object all the data the computer will need to create that shape in this warm-up exercise you'll create a circle for the snowman's body if you're new to coding we have a short code review before the exercise be awesome