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Pixar in a Box
Course: Pixar in a Box > Unit 9
Lesson 2: Code a character- Start here!
- 1. Creating objects
- 2. Representing a shape object in code
- Rigging a snowman 1 (building the body)
- 3. Putting shapes together
- Rigging a snowman 2 (adding a head)
- Rigging a snowman 3 (adding a hat)
- 4. Functions
- 5. Defining deformer functions in code
- Rigging a snowman 4 (coding deformers)
- 6. Connecting deformers and shapes with code
- Rigging a snowman 5 (adding and updating deformers)
- Project: Create your own character
- Project 2: Animate your character
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