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Pixar in a Box
Course: Pixar in a Box > Unit 8
Lesson 2: Painting with randomness- Start here!
- Looking at different resolutions
- Resolution challenge
- One dimensional noise
- One dimensional noise
- Perlin noise (1D)
- Multi-resolution noise
- Perlin noise (2D)
- Two dimensional noise
- Painting your dino skin
- Make your own dino skin 2
- Bonus Challenge
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Looking at different resolutions
First we need to get comfortable with higher vs lower resolution details.
Want to join the conversation?
- Isn't resolution how much detail the image has for zooming, not the magnification at which the photo is taken?(2 votes)
- Yes, you are correct. The resolution of an image is determined by the size of the 'dots' or in this case, the
size of the 'cells'
that make up a clear image. So zooming/magnifying raises the level of the resolution.
~Hope this helps :)(1 vote)
- At 1 : 21, what is natural pigmentation?(3 votes)
- natural pigmentation is the natural color of your skin or hair, it's what makes my hair brown and other people's hair blonde.(3 votes)
- in, it look like we look above other planet 0:32(1 vote)
- to make animation you can make this in KHAN ACADEMY.animation basic and make the skin in this math peterns(1 vote)
- When we look at resolutions, I see how it can be helpful for many things, but when I watched the good dinosaur I didn't see much detail when the camera was zoomed fairly close to Arlo.(1 vote)
- at 0 : 33, and some other places, it zooms in on animal skins, why does it matter what it looks like zoomed in? in the movie aren't we seeing it at a low resolution?(1 vote)
- They are just wanting to emphasize that the skin is not all smooth, but just has a smoother looking texture. Yes, we may not see the fleshy close-up textures in the films or real life, but our eyes still see that the object has a texture, and isn't plastic.(1 vote)
- so each time you zoom in it more interesting(0 votes)
- Because they might want to adjust it to do a certain pattern.(1 vote)
- ar you now is play peterns.....i play peterns and animation(0 votes)
Video transcript
- In the previous lesson, we focused on the geometry of
dinosaur skins and scales. - (Blonde Woman) And we
used voronoi diagrams to get the overall structure
we were looking for. - (Brunette Woman) But
we simplified a shading of our skin using only two
solid colors with no texture. - This is why our final result wasn't very realistic. We ignored the finer details
we see in actual skin. When you look at your own skin, do you see one color? - No, I see a subtle variation
in color and texture. - (Blonde Woman) This variation becomes really clear when we look at things under different
magnifications or resolutions. Here's an image of human skin
at a very high resolution. - (Brunette Woman) Wow, it reveals a whole new world of
texture and color variation. There's nothing smooth
or solid about this. - (Blonde Woman) Right, and because we see different patterns at
different resolutions, we say that natural surfaces have a multiresolution structure. - (Brunette Woman) Let's
do another example of this. - (Blonde Woman) In our shading packet, we have an image of a Maximo alligator as reference for our dino scales. Here's what we see at low resolution. The skin looks very bumpy
and the color's interesting. - (Brunette Woman) Notice
the checkerboard pattern across the scales, and within each scale the color looks fairly solid. - (Blonde Woman) Let's zoom
in to a higher resolution. Here we see smaller scales which look quite smooth and rounded. - (Brunette Woman) And
notice there's much more color variation that we didn't see before. It looks like a speckling of color due to natural pigmentation
as well as dirt. - (Blonde Woman) Another reference for our dino skin is snake skin. At this low resolution it looks like a collection of solid
white and black scales. - (Brunette Woman) But
at higher resolutions we see new color details. The white scales contain tiny brown dots and the black scales have a light coloration around the edges. - (Blonde Woman) And if we keep zooming in things get (laughs) really crazy. - (Brunette Woman) Aggh! That's scary! (laughs) It seems like the closer
you look, the more you find. - Exactly, and that's the essence of multiresolution structures. The color and texture of an object is the result of adding all of the different details together. - Before applying these different ideas to our dino skin, let's pause for a moment and get you comfortable look at the world at
different resolutions. - In the next exercise,
we'll challenge you to identify surfaces at
different resolutions. And remember, things aren't
always what they seem. What's your favorite example
of something you worked on that had a really
interesting mix of patterns? - For The Good Dinosaur,
on the pterodactyls, each part of their body had a bunch of different textures like the crest had this brain-like texture, it was kind of icky (laughs) and gross, and then the neck we used almost like a dried lava texture to give
that feeling of wrinkles. On the wings we based it on elephant skin so it would be kind of softer. And then the body was more
like a dry skin feeling, almost like E.T. phone home (laughs) kind of feel to it. It was pretty nice. It all came back together and we used different illumination techniques to make it feel more interesting. But we used quite a few textures to mix and match and kind of flow from one part of the body to the other. - Pretty cool.
- It turned out okay. (laughs)