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Current time:0:00Total duration:3:08

Looking at different resolutions

Video transcript

in the previous lesson we focus on the geometry of dinosaur skins and scales and we used for enoyed diagrams to get the overall structure we were looking for but we simplified a shading of our skin using only two solid collars with no texture this is why our final result wasn't very realistic we ignored the finer details we see an actual skin when you look at your own skin do you see one color no I see a subtle variation in color and texture this variation becomes really clear when we look at things under different magnifications or resolutions here's an image of human skin at a very high resolution Wow it reveals a whole new world of texture and color variation there's nothing smooth or solid about this right and because we see different patterns at different resolutions we say that natural surfaces have a multi-resolution structure let's do another example of this in our shading packet we have an image of a Maximo alligator as reference for our Dino scales here's what we see at low resolution the skin looks very bumpy and the colors interesting notice the checkerboard pattern across the scales and within each scale the color looks fairly solid let's zoom in to a higher resolution here we see smaller scales which look quite smooth and rounded and notice there's much more color variation that we didn't see before looks like a speckling of color due to natural pigmentation as well as dirt another reference for our Dino skin is snake skin at this low resolution it looks like a collection of solid white and black scales but a higher resolutions we see new color details the white scales contain tiny brown dots and the black scales have a light coloration around the edges and if we keep zooming in things get really crazy ah that's scary it seems like the closer you look the more you find exactly and that's the essence of multi resolution structures the color and texture of an object is a result of adding all of the different details together before applying these ideas to our Dino skin let's pause for a moment and get you comfortable looking at the world at different resolutions in the next exercise will challenge you to identify surfaces at different resolutions and remember things aren't always what they seem what's your favorite example of something you worked on that had a really interesting mix of patterns for the good dinosaur on the pterodactyls each part of their body had a bunch of different textures like the crest had this brain-like texture was kind of icky and gross and then the neck we used the almost like a dried lava texture to give that feeling of wrinkles the wings we based it on elephant skin so be kind of softer and then the body was more of like a dry skin feeling almost like et phone home okay I never feel to it it's pretty nice it all came back together and we used to Fran illumination techniques to make it feel more interesting but we use quite a few textures to mix and match and kind of flow from one part of the body to the other turnout away