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Pixar in a Box
Course: Pixar in a Box > Unit 3
Lesson 1: Introduction to lighting- Art of lighting overview
- Light quality
- Activity 1: Seeing light and color
- Light roles
- Activity 2: Lighting an orange (physical)
- Virtual lights
- Activity 3: Lighting an orange (virtual)
- Character Lighting
- Activity 4: Lighting a character
- Color scripts
- Activity 5: Color scripts
- Master Lighting
- Activity 6: Master lighting
- Shot lighting
- Activity 7: Shot lighting
- Getting to know Kim White
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Light quality
Discover the art of lighting with Pixar's director of photography, Kim White. Learn how real-world lights influence virtual scenes and explore three key aspects of light quality: intensity, color, and softness. Experiment with light sources, filters, and bounce techniques to create different effects and enhance your understanding of lighting in movies.
Want to join the conversation?
- how do u guys make the animation kiss or look like they
have emotion is it hard does it take a lot of days(11 votes)- it takes hard work and smart work to accomplish anything(9 votes)
- Why is Kim White so emotionless throughout the entire video (except, maybe, for the forced "Enjoy!" at? This makes animating light seem boring. How can the Pixar staff better increase perception of videos through more positive emotions? Should they? Is this video a good example of Pixar's work? 3:30(8 votes)
- I dunno. I found the forced happiness of the presenters in the story-telling far more off-putting. I think she did a great job of presenting the material simply. The concepts are important not how they are told(10 votes)
- Based on light intensity, I'm starting to think I should think cleverly about what I do with lighting in my video games, not just my movies and shows. For instance, in an outdoor, sunlit setting, I'd want to use soft shadows and gradual surface falloff. If it's at night and the streetlamps are on, I might want harsher shadows and faster surface falloff, right?(9 votes)
- Is the exercise required or is it just an extra thing to help you if you don't understand it well enough?(8 votes)
- It helps you remember the stuff more deeply, and in other words, it should be required.(2 votes)
- Oh snap, I'd completely forgotten to think about bounced light as secondary light! Thank you for pointing that out.(8 votes)
- What movies did Kim White do?(4 votes)
- what movies did Kim White do for Pixar?(4 votes)
- where is the spoilers(3 votes)
- How did you figure out what lighting to use?(1 vote)
- If you want brighter and softer lights, use a big lamp. If you want intense shadow lights then use a flashlight :)(1 vote)
- How do you use the light?(1 vote)
Video transcript
- Hi, my name is Kim
White and I'm a director of photography for lighting here at Pixar, or DP for short. The main job of a DP is to
direct the lighting on a movie. I'll be your host for this
lesson on the art of lighting. We'll explore how lighting is done in both physical and virtual scenes. By the end of this lesson,
you'll have a chance to set the lights for actual Pixar shots. But before we start I
should warn you that there are spoilers ahead for Toy Story 3, Coco and the Incredibles 2
so you may want to watch those movies before starting this lesson. Okay let's get started. In order to know how virtual lights work, it helps to understand how lights in our physical world behave. So let's start this lesson
by learning about real lights using a simple, real world exercise. To do this exercise, you
will use a basic scene. Two white walls and a white floor with a white ball in the middle. You can construct this scene
a couple of different ways. One way is to tape two
pieces of white foam core along one edge to make
your walls and sit them on a white piece of paper for the floor. For your light source,
you can use anything but a flashlight, desk light
or clip light would work well. The light source that you
choose and where you place it will influence the kind
of light that it provides. You could call this the
quality of the light. There are three main
aspects of light quality we'll cover in this lesson. Intensity, color and softness. Intensity is how bright it is. This depends on the power of the light but we can also change
the intensity by moving our light closer or further
away from the subject. Another way to change
the intensity is to put a piece of paper or cloth
in front of the light. Softness is defined by
how harsh the light is. You can see this in how
soft the shadows are from the light and how the
light falls away on the surface. This depends on the size of our light relative to the subject. For example, a small light
like this will cast sharp shadows and fall away more
quickly around the surface. While a larger light
will cast softer shadows and fall off more gradually. There's also a trick filmmakers
use to make a smaller light source act like a larger one. They bounce the light
off of a bright surface which turns the surface
into a large light source. Notice the shadows are much softer because the light source is larger. Finally, let's talk about
the color of a light source. To change the color of the
light, we can put a filter in front of it such as a
piece of colored cloth, plastic or paper like this. Another way to change
the color is to bounce it off of a colored surface. For example, let's add two
colored walls to our scene. Watch what happens to the light as it bounces off each wall. Observe the change in
colors to light and shadows. Notice how the ball is
picking up some of the blue bounce light from the
left wall and the shadow of the ball is getting red
light from the back wall. As you can see, depending
on how we use our light, we can change it's
quality such as intensity, color and softness. In this first exercise,
you'll build this lighting box and observe the effects of the lighting, drawing what you see. However, it's important
to know that the goal of this exercise is not
about making beautiful, well-drawn images, it's about learning to observe light and shadow. Enjoy!