More debugging tips
println()s into your code to help you figure out which code is being called and with what values. Both of these functions output values in a console that pops up over the canvas. You can also use
strokeWeight(30). Since our environment is realtime and includes the number scrubbers, it's really easy to change up the numbers in your program to see what effect the change has on the output. For example, it might help you figure out where a missing shape went.