Vector dot and cross products
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Vector Dot Product and Vector Length
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Proving Vector Dot Product Properties
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Proof of the Cauchy-Schwarz Inequality
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Vector Triangle Inequality
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Defining the angle between vectors
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Defining a plane in R3 with a point and normal vector
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Cross Product Introduction
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Proof: Relationship between cross product and sin of angle
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Dot and Cross Product Comparison/Intuition
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Vector Triple Product Expansion (very optional)
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Normal vector from plane equation
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Point distance to plane
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Distance Between Planes
Dot and Cross Product Comparison/Intuition Dot and Cross Product Comparison/Intuition
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- We've known for several videos now that the dot product of
- two nonzero vectors, a and b, is equal to the length of
- vector a times the length of vector b times the cosine of
- the angle between them.
- Let me draw a and b just to make it clear.
- If that's my vector a and that's my vector b right
- there, the angle between them is this angle.
- And we defined it in this way.
- And actually, if you ever want to solve-- if you have two
- vectors and you want to solve for that angle, and I've never
- done this before explicitly.
- And I thought, well, I might as well do it right now.
- You could just solve for your theta.
- So it would be a dot b divided by the lengths of your two
- vectors multiplied by each other is equal to
- the cosine of theta.
- And then to solve for theta you would have to take the
- inverse cosine of both sides, or the arc cosine of both
- sides, and you would get theta is equal to arc cosine of a
- dot b over the magnitudes or the lengths of the products
- of, or the lengths of each of those vectors, multiplied by
- each other.
- So if I give you two arbitrary vectors-- and the neat thing
- about it is, this might be pretty straightforward.
- If I just drew something in two dimensions right here, you
- could just take your protractor out and measure
- this angle.
- But if a and b each have a hundred components, it becomes
- hard to visualize the idea of an angle
- between the two vectors.
- But you don't need to visualize them anymore because
- you just have to calculate this thing right here.
- You just have to calculate this value right there.
- And then go to your calculator and then type in arc cosine,
- or the inverse cosine that are the equivalent functions, and
- it'll give you an angle.
- And that, by definition, is the angle between those two
- vectors, which is a very neat concept.
- And then you can start addressing issues of
- perpendicularity and whatever else.
- This was a bit of a tangent.
- But the other outcome that I painstakingly proved to you in
- the previous video was that the length of the cross
- product of two vectors is equal to-- it's a very similar
- expression.
- It's equal to the product of the two vectors' lengths, so
- the length of a times the length of b times the sine of
- the angle between them.
- Times the sign of the angle between them.
- So it's the same angle.
- So what I want to do is take these two ideas and this was a
- bit of a diversion there just to kind of show you how to
- solve for theta because I realized I've never done that
- for you before.
- But what I want to do is I want to take this expression
- up here and this expression up here and see if we can develop
- an intuition, at least in R3 because right now we've only
- defined our cross product.
- Or the cross product of two vectors is only defined in R3.
- Let's take these two ideas in R3 and see if we can develop
- an intuition.
- And I've done a very similar video in the physics playlist
- where I compare the dot product to the cross product.
- Now, if I'm talking about-- let me redraw my vectors.
- So the length of a-- so let me draw a.
- b, I want to do it bigger than that.
- So let me do it like that.
- So that is my vector b.
- So this is b.
- That is a.
- What is the length of a times the length of b times the
- cosine of the angle?
- So let me do that right there.
- So this is the angle.
- So the length of a if I were to draw these vectors is this
- length right here.
- This is the length of a.
- It's this distance right here, the way
- I've drawn this vector.
- So this is, literally, the length of vector a.
- And I'm doing it in R3 or maybe a version of it that I
- can fit onto my little blackboard right here.
- So it'll just be the length of this line right there.
- And then the length of b is the length of
- that line right there.
- So that is the length of b.
- Let me rewrite this thing up here.
- Let me write it as b, the length of b times the length--
- and I want to be careful.
- I don't want to do the dot there because you'll think
- it's a dot product.
- Times a cosine of theta.
- All I did is I rearranged this thing here.
- It's the same thing as a dot b.
- Well what is a times the cosine of theta?
- Let's get out our basic trigonometry
- tools-- SOH CAH TOA.
- Cosine of theta is equal to adjacent over hypotenuse.
- So if I drop, if I create a right triangle here, and let
- me introduce some new colors just to ease the monotony.
- If I drop a right triangle right here and I create a
- right triangle right there, and this is theta, than what
- is the cosine of theta?
- It's equal to this.
- Let me do it another color.
- It's equal to this, the adjacent side.
- It's equal to this little magenta thing.
- Not all of b, just this part that goes
- up to my right angle.
- That's my adjacent.
- I want to do it a little bit bigger.
- It's equal to the adjacent side over the hypotenuse.
- So let me write this down.
- So cosine of theta is equal to this little adjacent side.
- I'm just going to write it like that.
- Is equal to this adjacent side over the hypotenuse.
- But what is the hypotenuse?
- It is the length of vector a.
- It's this.
- That's my hypotenuse right there.
- So my hypotenuse is the length of vector a.
- And so if I multiply both sides by the length of vector
- a I get the length of vector a times the cosine of theta is
- equal to the adjacent side.
- I'll do that in magenta.
- So this expression right here, which was just a dot b can be
- rewritten as-- I just told you that the length of vector a
- times cosine of theta is equal to this little magenta
- adjacent side.
- So this is equal to the adjacent side.
- So you can view a dot b as being equal to the length of
- vector b-- that length-- times that adjacent side.
- And you're saying, Sal, what does that do for me?
- Well what it tells you is you're multiplying
- essentially, the length of vector b times the amount of
- vector a that's going in the same direction as vector b.
- You can kind of view this as the shadow of vector a.
- And I'll talk about projections in the future.
- And I'll more formally define them, but if the word
- projection helps you, just think of that word.
- If you have a light that shines down from above, this
- adjacent side is kind of like the shadow of a onto vector b.
- And you can imagine, if these two vectors-- if our two
- vectors looked more like this, if they were really going in
- the same direction.
- Let's say that's vector a and that's vector b, then the
- adjacent side that I care about is going to-- they're
- going to have a lot more in common.
- The part of a that is going in the same direction of b will
- be a lot larger.
- So this will have a larger dot product.
- Because the dot product is essentially saying, how much
- of those vectors are going in the same direction?
- But it's just a number, so it will just be this adjacent
- side times the length of b.
- And what if I had vectors that are pretty perpendicular to
- each other?
- So what if I had two vectors that were like this?
- What if my vector a looked like that and my vector b
- looked like that?
- Well now the adjacent, the way I define it here, if I had to
- make a right triangle like that, the
- adjacent side's very small.
- So you're dot product, even though a is still a reasonably
- large vector, is now much smaller because a and b have
- very little commonality in the same direction.
- And you can do it the other way.
- You could draw this down like that and you could do the
- adjacent the other way, but it doesn't matter because these
- a's and b's are arbitrary.
- So the take away is the fact that a dot b is equal to the
- lengths of each of those times the cosine of theta.
- To me it says that the dot product tells me how much are
- my vectors moving together?
- Or the product of the part of the vectors
- that are moving together.
- Product of the lengths of the vectors that are moving
- together or in the same direction.
- You could view this adjacent side here as the part of a
- that's going in the direction of b.
- That's the part of a that's going in the direction of b.
- So you're multiplying that times b itself.
- So that's what the dot product is.
- How much are two things going in the same direction.
- And notice, when two things are orthogonal or when they're
- perpendicular-- when a dot b is equal to 0, we say they're
- perpendicular.
- And that makes complete sense based on this kind of
- intuition of what the dot product is doing.
- Because that means that they're perfectly
- perpendicular.
- So that's b and that's a.
- And so the adjacent part of a, if I had to draw a right
- trianlge, it would come straight down.
- And if I were to say the projection of a and I
- haven't draw that.
- Or if I put a light shining down from above and I'd say
- what's the shadow of a onto b?
- You'd get nothing.
- You'd get 0.
- This arrow has no width, even though I've drawn it to have
- some width.
- It has no width.
- So you would have a 0 down here.
- The part of a that goes in the same direction as b.
- No part of this vector goes in the same
- direction as this vector.
- So you're going to have this 0 kind of adjacent side times b,
- so you're going to get something that's 0.
- So hopefully that makes a little sense.
- Now let's think about the cross product.
- The cross product tells us well, the length of a cross b,
- I painstakingly showed, you is equal to the length of a times
- the length of b times the sin of the angle between them.
- So let me do the same example.
- Let me draw my two vectors.
- That's my vector a and this is my vector b.
- And now sin-- SOH CAH TOA.
- So sin of theta, let me write that.
- Sin of theta-- SOH CAH TOA-- is equal to opposite over the
- hypotenuse.
- So if I were to draw a little right triangle here, so if I
- were to draw a perpendicular right there, this is theta.
- What is the sin of theta equal to in this context?
- The sin of theta is equal to what?
- It's equal to this side over here.
- Let me call that just the opposite.
- It's equal to the opposite side over the hypotenuse.
- So the hypotenuse is the length of this
- vector a right there.
- It's the length of this vector a.
- So the hypotenuse is the length over my vector a.
- So if I multiply both sides of this by my length of vector a,
- I get the length of vector a times the sin of theta is
- equal to the opposite side.
- So if we rearrange this a little bit, I can rewrite this
- as equal to-- I'm just going to swap them.
- I have to do the dot product as well.
- This is equal to b, the length of vector b, times the length
- of vector a sin of theta.
- Well this thing is just the opposite side as I've defined
- it right here.
- So this right here is just the opposite side,
- this side right there.
- So when we're taking the cross product, we're essentially
- multiplying the length of vector b times the part of a
- that's going perpendicular to b.
- This opposite side is the part of a that's going
- perpendicular to b.
- So they're kind of opposite ideas.
- The dot product, you're multiplying the part of a
- that's going in the same direction as b with b.
- While when you're taking the cross product, you're
- multiplying the part of a that's going in the
- perpendicular direction to b with the length of b.
- It's a measure, especially when you take the length of
- this, it's a measure of how perpendicular
- these two guys are.
- And this is, it's a measure of how much do they move in the
- same direction?
- And let's just look at a couple of examples.
- So if you take two right triangles.
- So if that's a and that's-- or if you take two vectors that
- are perpendicular to each other, the length of a cross b
- is going to be equal to-- if we just use this formula right
- there-- the length of a times the length of b.
- And what's the sin of 90 degrees?
- It's 1.
- So in this case you kind of have maximized the length of
- your cross product.
- This is as high as it can go.
- Because sin of theta, it's a maximum value.
- Sin of theta is always less than or equal to 1.
- So this is as good as you're ever going to get.
- This is the highest possible value when you have perfectly
- perpendicular vectors.
- Now, when is-- actually, just to kind of go back to make the
- same point here.
- When do you get the maximum value for your cosine of-- for
- your dot product?
- Well, it's when your two vectors are collinear.
- If my vector a looks like that and my vector b is essentially
- another vector that's going in the same direction,
- then theta is 0.
- There's no angle between them.
- And then you have a dot b is equal to the magnitude or the
- length of vector a times the length of vector b times the
- cosine of the angle between them.
- The cosine of the angle between them, the cosine of
- that angle is 0.
- Or the angle is 0, so the cosine of that is 1.
- So when you have two vectors that go exactly in the same
- direction or they're collinear, you kind of
- maximize your dot product.
- You maximize your cross product when they're perfectly
- perpendicular to each other.
- And just to make the analogy clear, when they're
- perpendicular to each other you've minimized-- or at least
- the magnitude of your dot product.
- You can get negative dot products, but the absolute
- size of your dot product, the absolute value of your dot
- product is minimized when they're
- perpendicular to each other.
- Similarly, if you were to take two vectors that are collinear
- and they're moving in the same direction, so if that's vector
- a, and then I have vector b that just is another vector
- that I want to draw them on top of each other.
- But I think you get the idea.
- Let's say vector b is like that.
- Then theta is 0.
- You can't even see it.
- It's been squeezed out.
- I've just brought these two things on top of each other.
- And then the cross product in this situation, a cross b is
- equal to-- well, the length of both of these things times the
- sin of theta.
- Sin of 0 is 0.
- So it's just 0.
- So two collinear vectors, the magnitude of their cross
- product is 0.
- But the magnitude of their dot product, the a dot b, is going
- to be maximized.
- It's going to be as high as you can get.
- It's going to be the length of a times the length of b.
- Now the opposite scenario is right here.
- When they're perpendicular to each other, the cross product
- is maximized because it's measuring on how much of the
- vectors-- how much of the perpendicular part of a is--
- multiplying that times the length of b.
- And then when you have two orthogonal vectors, your dot
- product is minimized, or the absolute
- value of your dot product.
- So a dot b in this case, is equal to 0.
- Anyway, I wanted to make all of this clear because
- sometimes you kind of get into the formulas and the
- definitions and you lose the intuition about what are all
- of these ideas really for?
- And actually, before I move on, let me just make another
- kind of idea about what the cross product can be
- interpreted as.
- Because a cross product tends to give people more trouble.
- That's my a and that's my b.
- What if I wanted to figure out the area of this
- parallelogram?
- If I were to shift a and have that there and if I were to
- shift b and draw a line parallel to b, and if I wanted
- to figure out the area of this parallelogram right there, how
- would I do it just using regular geometry?
- Well I would drop a perpendicular right there.
- This is perpendicular and this length is h for height.
- Then the area of this, the area of the parallelogram is
- just equal to the length of my base, which is just the length
- of vector b times my height.
- But what is my height?
- Let me just draw a little theta there.
- Let me do a green theta, it's more visible.
- So theta.
- So we know already that the sin of this theta is equal to
- the opposite over the hypotenuse.
- So it's equal to the height over the hypotenuse.
- The hypotenuse is just the length of vector a.
- So it's just the length of vector a.
- Or we could just solve for height and we'd get the height
- is equal to the length of vector a
- times the sin of theta.
- So I can rewrite this here.
- I can replace it with that and I get the area of this
- parallelogram is equal to the length of vector b times the
- length of vector a sin theta.
- Well this is just the length of the cross product of the
- two vectors, a cross b.
- This is the same thing.
- I mean you can rearrange the a and the b.
- So we now have another way of thinking about what the cross
- product is.
- The cross product of two vectors, or at least the
- magnitude or the length of the cross product of two vectors--
- obviously, the cross product you're going
- to get a third vector.
- But the length of that third vector is equal to the area of
- the parallelogram that's defined or that's kind of--
- that you can create from those two vectors.
- Anyway, hopefully you found this a little bit intuitive
- and it'll give you a little bit more of kind of a sense of
- what the dot product and cross product are all about.
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At 5:31, how is the moon large enough to block the sun? Isn't the sun way larger?
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